[This is part of a series exploring the Baseball Tarot. If you would like to prompt for a part of the game or a card from the deck, there's still plenty of space. Leave a comment with a prompt. All other comments are still welcome, of course.]
This is one of
onyxlynx's comment prompts.
The only place a runner is safe is when some part of their body is in contact with the base they have legally obtained. If the runner is off the base, they can be put out at any point in time by being tagged with a ball in play.
However, by leaving the security of the base, the runner is able to shorten the distance between themselves and the next base to obtain, so that on a batted ball, they have a better chance of reaching the next base safely. With the speed the modern professional game achieves, those extra feet a runner can collect for themselves can be the difference between reaching safely, breaking up a defensive pair of force outs (a double play), or watching the double play happen.
The same jeopardy that a runner puts themselves in by leaving the base also means that a runner can attempt to advance to the next base without the cover of a batted ball. A pitcher who delivers their ball slowly, or has a lot of motion in their delivery, may be vulnerable to having runners attempt to take the next base on them. (Faster runners have a better chance of this, but catchers with cannons for arms can regularly deliver a live ball in advance of the runner's arrival even off a slow delivery.) If the runner can advance and touch the next base (and keep in contact with that base continuously) before being tagged with the ball (or the glove containing the ball) by a fielder, then they have successfully "stolen" the next base. Physics dictates that it is easier to go from first to second base (the longer throw) than from second to third (the much shorter throw), but stealing third is something that happens on occasion, and the success rate is nonzero. Occasionally, there are attempts to steal home base, but those are usually in the context of a baseball play called a squeeze - the runner on third attempts to take home base while the batter attempts to make soft contact with the ball (usually holding the bat horizontally and guiding it to the ball, instead of swinging it, known as a bunt) and keep it away from the fielders enough to get the runner from third safely home to score a run.
Steals are ways to try and shake up the game and advance runners and make it easier for singles to score runs. The defense has ways of keeping runners from stealing on them - throwing back to the base the runner is leading from (a pickoff attempt, which can be done by a pitcher or a catcher) to try and catch them leading too far, deliberately throwing a pitch outside of the strike zone so that the catcher can catch and throw to the next base with minimal effort and maximal velocity (a pitchout), or having a catcher who has the aforementioned artillery for their throwing arm or a pitcher who can deliver their pitch quickly to the catcher so that the relay throw arrives with a leisurely second or two to apply the tag. (The umpires have trained a significant amount to be able to be both in position to see and to not be in the way of the play developing - only after being an umpire did I realize how much they make being in the right place at the right time look effortless.)
So, in showing up in a Tarot deck, if you're the offense, steals indicate taking risks with reward at the end, so long as you can read the defense correctly. And that you can react quickly enough if your situation changes where the steal is no longer a good idea. If you're the defense, a steal means that there's something to watch out for - runners don't often telegraph when they're going to steal, but you can gauge their likelihood of stealing by examining their lead, and trying to keep the lead down. That said, focusing too much on the runner is bad - the batter usually is a bigger problem.
This is one of
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The only place a runner is safe is when some part of their body is in contact with the base they have legally obtained. If the runner is off the base, they can be put out at any point in time by being tagged with a ball in play.
However, by leaving the security of the base, the runner is able to shorten the distance between themselves and the next base to obtain, so that on a batted ball, they have a better chance of reaching the next base safely. With the speed the modern professional game achieves, those extra feet a runner can collect for themselves can be the difference between reaching safely, breaking up a defensive pair of force outs (a double play), or watching the double play happen.
The same jeopardy that a runner puts themselves in by leaving the base also means that a runner can attempt to advance to the next base without the cover of a batted ball. A pitcher who delivers their ball slowly, or has a lot of motion in their delivery, may be vulnerable to having runners attempt to take the next base on them. (Faster runners have a better chance of this, but catchers with cannons for arms can regularly deliver a live ball in advance of the runner's arrival even off a slow delivery.) If the runner can advance and touch the next base (and keep in contact with that base continuously) before being tagged with the ball (or the glove containing the ball) by a fielder, then they have successfully "stolen" the next base. Physics dictates that it is easier to go from first to second base (the longer throw) than from second to third (the much shorter throw), but stealing third is something that happens on occasion, and the success rate is nonzero. Occasionally, there are attempts to steal home base, but those are usually in the context of a baseball play called a squeeze - the runner on third attempts to take home base while the batter attempts to make soft contact with the ball (usually holding the bat horizontally and guiding it to the ball, instead of swinging it, known as a bunt) and keep it away from the fielders enough to get the runner from third safely home to score a run.
Steals are ways to try and shake up the game and advance runners and make it easier for singles to score runs. The defense has ways of keeping runners from stealing on them - throwing back to the base the runner is leading from (a pickoff attempt, which can be done by a pitcher or a catcher) to try and catch them leading too far, deliberately throwing a pitch outside of the strike zone so that the catcher can catch and throw to the next base with minimal effort and maximal velocity (a pitchout), or having a catcher who has the aforementioned artillery for their throwing arm or a pitcher who can deliver their pitch quickly to the catcher so that the relay throw arrives with a leisurely second or two to apply the tag. (The umpires have trained a significant amount to be able to be both in position to see and to not be in the way of the play developing - only after being an umpire did I realize how much they make being in the right place at the right time look effortless.)
So, in showing up in a Tarot deck, if you're the offense, steals indicate taking risks with reward at the end, so long as you can read the defense correctly. And that you can react quickly enough if your situation changes where the steal is no longer a good idea. If you're the defense, a steal means that there's something to watch out for - runners don't often telegraph when they're going to steal, but you can gauge their likelihood of stealing by examining their lead, and trying to keep the lead down. That said, focusing too much on the runner is bad - the batter usually is a bigger problem.