silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
  1. I welcome all of the following types of comments on ANY of my entries:
    • Single or two word comments, e.g. , woo!, yay, yes, no, please, thanks, absolutely, agreed, seconded, so much, no way, etc.
    • "+1" or Facebook style "like".
    • Otherwise brief comments, e.g. single sentences.
    • A comment that is a punctuation mark(s) to let me know you read, e.g. a period, an asterisk.
    • A comment that is a punctuation mark(s) to express your response, e.g. an exclamation mark or question mark.
    • A comment that is an emoticon(s) to express your response, e.g. \o/, <3, :), :(, :-D, :-P, etc.
    • Long, wordy comments. Rambling is totally okay.
    • Comments and links on related topics.
    • Comments on single links, entities, paragraphs, topics, or words in the entry. I throw out a lot of things each entry, and I don't expect anyone to have to come up with a coherent comment on each and every one of them to comment.
    • Sequential commentary. It's totally okay to comment about one thing as you read it, then another thing in a separate comment, then a third thing after you've chewed on it for a while and feel ready to talk about it.
    • Incoherent comments. It’s all good. I would rather have you here and showing interest, even if it's just a *flail*, than for you to stay silent because you are afraid or unable to get the perfect comment out.
    • Talking amongst yourselves in the comments is fine. I like creating a place where people get to interact!

    I also welcome:

    • Comments on older entries, access-locked or public.
    • Comments on VERY OLD entries, access-locked or public. I have many years of archives.
    • Comments from people who are not subscribed to me.
    • Comments from people who I’ve never met.
    • Comments from people who haven’t talked to me in awhile.
    • Comments from people who’ve never talked to me.
    • I like knowing the provenance of new commenters. If you're new, I'd love to know where you came from and what brought you here.

  2. My great anxiety is that there's nobody out there and I'm shouting into the wind. If you’re feeling like you want to comment with something, feel free to comment with what feels good and comfortable to you, whether that’s leaving a !!! or an essay. If you don't have the spoons for any comment, that's okay, too. No pressure, no obligations.

  3. How I reply to comments:
    • I mostly try to reply to comments.
    • I normally try to reply to comments as soon after they arrive as I can.
    • My comments will probably try to elicit more discussion and longer-form commentary. Part of it is my professional training, part of it is because I like discussions.
    • You are never obligated to reply to a reply, nor to write longer-form than you wish.
    • If you would like a response to a comment, I encourage you to let me know. “I would appreciate a response to this if possible,” etc. is totally fine with me.
    • If I have forgotten to reply to something you want a reply to, a poke is totally okay. Variable attention stimulus trait means that if I don't respond to something immediately, there's a high chance it will slide out of my brain entirely unless reminded. It's not a personal slight, is less than optimal brain writing.

  4. Linking to my entries:
    • If it’s public, it’s fair game.
    • It’s access-locked, ask me.
    • Please do not archive my work without asking me first, mostly so that I can see what kind of archive is being built and make a decision about whether I would like to participate. The Internet Archive is usually fine, someone's collection of "people to dunk on because they see the world differently than I do" isn't.
    • If you do link to me elsewhere, it warms my heart if you tell me where you linked, but it's not a requirement.
    • If something I linked or wrote inspired you, it warms my heart if you link me to it. Also not a requirement.

  5. Transformative works:

    As of the time of the last edit to this post (02023-01-01), the content of my blog is licensed CC-BY-SA (4.0 Unported), which says that if you use my work for something, your work should attribute me (the user name and a link back to my blog is usually sufficient) and your work should also be licensed under a license similar to the Attribution-Sharealike license. The stuff I link to is not governed under this license and may have additional requirements for you to use.

    Transformative works are also highly encouraged on anything that is part of my AO3 works. I wanna see, hear, and otherwise know about them. Probably so I can squee about how cool they are.

  6. Adding and access:
    • If you want to add me, go ahead! Please feel encouraged to do so.

    • I like new subscribers. I also respect access-locks - if something you created is That Awesome, I'll ask for permission before excerpting or posting elsewhere.

    • I may not add you back - I tend to evaluate based on what's available on your entries page. If you're mostly access only, it may take some comments or a conversation in a third space before I have an idea of whether I want to subscribe. If your journal is a repository for your fiction efforts, I may not add you back, because I do not have near enough time to properly read anyone's fiction as a part of my daily list crawl. I would probably enjoy it, if I had the time.

    • I don't give access, generally. For one, nearly everything posted is public, so you're not missing out on anything by not having that access. If I do post something under access-lock, it is probably something intensely personal, and so I'd be hand-selecting who I want to see it.

  7. Tagging:
    • Tags are generally used on a subject and organization basis, rather than a whisperspace basis.
      • Standard linkspam posts are not tagged.

      • Linkspams primarily of political acts, actors, and actions are tagged, so that tag may be excluded from your reading, if you should desire it and have access to that feature.

      • December Days, Snowflake-style challenge posts, other projects of interest and the AO3 Output are tagged. Each post on a particular year's subject will have the same tag applied. If you like reading many posts on the same subject, those are a great way to get to know my style quickly.

      • If you are here just for the fic, it's probably best just to go to AO3 in the sidebar, but if you would like commentary as well as links to fic, the AO3 Output tag will get you there.

  8. Content Notes:
    • It's probably worth mentioning somewhere that there will be swears, blasphemous utterances, and other things that are often part and parcel of the World Wide Web experience. I also talk about adult topics, like taxation, work, time management, and decision-making. Usually obliquely, but not always. I'm trying to get better about allowing for "ish" to be sufficient in so many things.


  9. A miniature bio that's accurate-for-now:

    • Physically speaking, I will probably tell you that I'm not much to look at. It is up to you to decide whether or not I'm telling you the truth or my insecurity is coming through. I'm generally friendly, use complete sentences, am prone to random humor, occasional bouts of angst and anger, and making leaps of neuroatypicality, especially in trivia matters.

    • Professionally, I'm still a polymath-in-training. I pay the bills by telling stories and making information appear from the wilds of the Internet. This sometimes is harder than it looks, and more often than not, it requires translating back and forth between Human and Machine, and there's almost always some information lost in the process.

    • Fannishly, according to our commencement speaker for the first degree, I'm part of the "Net Generation," which is becoming more and more "the last generation on the Web before the corporations got to it and ruined it." Most importantly, though, that makes me a Fandom Old at this point, since I've been through the process where I was on a platform that had All The Fandom, and then the Advertisers interfered and crushed the fandom, which left for other places, and I have now seen this process happen several times to other platform, where all the fandom apparently left for, so I am rapidly approaching the point of being a Fandom Great Old One, with all the "what are all these old people doing in my fandom space?" that I will get as flack from people who are just starting their fannish journeys.

    • "Don't like? Don't read." is an important fannish maxim for me, and I would much rather that someone who doesn't aesthetically like what I have to offer, or who wishes to engage in ship-to-ship combat spend their energy finding something they do like rather than making more work for everyone by trying to harsh on someone else's squee. Objections based on the idea that shows, characters, or their creators are -ists or otherwise people who give the fandom a bad name will be considered with thanks for the information provided.

    • I am profoundly multi-fannish, I tend to write on the exchange circuit more than spending a significant amount of time on a single large work, and when given the opportunities for sign-ups, I tend to try and fill my spaces with things that I believe are rarer, and perhaps leaving in one or two bigger fandoms as safety nets for the matching algorithm. This means I can talk to a lot of people about a lot of things. I don't post all that much in my own space about fannish stuff, outside of prompty-stuff, so if you want to talk fandom stuff, feel free to grab a post and start talking.

    • A primary life goal of mine is to know myself. It seems like an easy thing, until I stop and think and talk about it. My understanding grows with time, but acceptance is not always along with the understanding. Especially when acceptance means admitting to myself that the things that served me well in the past don't any more, or admitting that I may, in fact, have some form of a disability and I need to plan for that or accommodate it was a normal part of me, rather than as a System to prevent moral failings and lapses from normality.

      I tend to irrationally believe that I'm really someone else other than the person I aspire to be. You would think that after enough opportunities to prove myself otherwise, I would take the hint and believe that WYSIWYG, but that's not something that's happened yet. I tend to be caustic about willful ignorance, people who actively try to suppress other people, and people who have the power and clout to make changes that would benefit everyone and instead enrich themselves at the expense of others.


(This idea stolen and modified from [personal profile] trascendenza, who first broached it in their own journal when talking about commenting culture and their own anxieties, and then further extended as part of housekeeping for [community profile] snowflake_challenge challenges.)
silveradept: A head shot of a  librarian in a floral print shirt wearing goggles with text squiggles on them, holding a pencil. (Librarian Goggles)
It's December Days time again. This year, I have decided that I'm going to talk about skills and applications thereof, if for no other reason than because I am prone to both the fixed mindset and the downplaying of any skills that I might have obtained as not "real" skills because they do not fit some form of ideal.

02: Sidestep

If you asked me, I would tell you that I'm not good at art. I realize this is a subjective qualification, but we insert here Ira Glass's commentary about taste versus skill as an explanation, and then we spin backward in time to my childhood again.

You see, art is and is not part of the core curriculum of my schooling. There's plenty of art and craft time, yes. Much of it works on a principle of following a set of directions to produce something that looks like the example, and that's not something that works for tiny me, because I either get very invested in trying to make my version look exactly like the example, or I get sufficiently frustrated at not being able to do this that I stop caring about whether what I'm doing is within tolerance of the example, and that is only going to create greater difficulties down the road.

The bigger problem, of course with visual and other arts, is that we come into the world with plentiful examples of things that are high quality and good taste, and we do not have any kind of advantage conferred with experience, genetic memory, or other such things where being the descendants of other people provide us with obvious advantages in the creation of art.

That said, it's a remarkable feat of every human that they manage to figure out what sounds (or gestures) are the important ones, and what combinations result in intelligible conversation or getting things that are desired. Which happens after a very long amount of practice absorbing those things and eventually experimenting with them until the right combinations come into existence. And then, just to up the difficulty, after we've mastered the art of communication by sound or gesture, we introduce younglings to squiggles (or bumps to be felt), where squiggles or bumps of certain forms represent the sounds that have already been learned, and the combination of squiggles or bumps in the correct order and style allow us to convey those sounds and meanings to other people who know how to interpret the squiggles as sounds and words. Babies and children accomplish an impressive feat of art by gaining both of those proficiencies by themselves, and they do it through a boatload of observation and practice.

Yet, with babies, we seem to be encouraging and accepting of the amount of time that it takes for them to gain the proficiency needed in communication, both lexical and auditory. As we get older, there's not always as much support for collecting new skills, or patience for the necessary practice of them, either from ourselves, or from the people around us that could fill that role. By third grade, I could make a smiley, or perhaps something of cartoonish proportions and the feel that you get from those childhood drawings on the refrigerator, and a friend of mine could make detailed drawings of superhero action sequences. That friend did a lot more drawing practice than I was doing, because I was more interested at the time in exercising my reflexes and my puzzle-solving abilities, and learning how to play strategically at board games and card games. But rather than framing this as a choice of "I have chosen to allocate my time differently," I instead absorbed the message "I'm not that good at art."

While I've played a musical instrument from grade five all the way through my undergraduate university experience, and a little bit beyond that (including gigs that I got paid for playing that instrument in a band), I have not considered myself much more than an untalented amateur at the instrument. I can hear what others are doing, and how much more refined their tone and ability is, and I do not have that. My taste exceeds my ability, and I have probably made as much progress as I can at this point without perhaps some additional instruction to improve further, or significant practice devoted to the instrument. That said, I'm not putting my time and energy into that particular pursuit at this time. Mostly because there's still a highly communicable disease going about, and playing instrumental music where you have to move air through the instrument makes it very difficult for you to mask or otherwise take precautions against infection from other people who are also outputting a lot of air. Also because the group I was playing with at a local college became a group where the community members needed to pay for continuing education credits, rather than volunteering themselves, and that's not happening. Again, I am choosing to put my time and energy elsewhere at this point.

The Geocities site I created as an exercise in learning HTML never became anything other than a personal site for learning HTML with. Perhaps I had some hope somewhere that it would become something and people would visit, but it was never a developed enough hope for me to try changing things to turn it into a website for others. I still have no great ambitions of creating a website that everyone wants to visit and see everything about. When I learn programming and scripting languages, it's usually to accomplish some project that I have in mind, or, in a very recent case, to get better at playing a game. (It's a powerful motivator, what can I say?)

When webcomics were the thing everyone was doing, I ran a comic for several years on a lark. And in that comic, I mostly leaned into the idea of the drawings being simple and crude and trying to let the writing carry things. It never became a great popular thing. It was something I did because I wanted to do it, and while the fame and fortune would have been nice, I didn't expect it to happen. Randall Munroe proved that you don't necessarily have to have intricately detailed drawings to have something that's funny and enjoyable. So did Ryan North. But I did the thing I wanted to do, and it was enjoyable, and then my life fell apart sufficiently that I couldn't keep up with it. I'd have to do a fair amount of resetting passwords and the like if I wanted to revive it, but I always could. I'm sure there are more jokes hiding somewhere, and more stories to be told from that space.

Writing and essaying is one of the spots where I can admit to long practice at the skill, although if my goal is set at creating the Great American Novel, then clearly I'm not good at that, either. But I am certainly practiced at many forms of writing. Mostly essay, a lot of fanfiction. Any success that I have in fanfiction kudos and comments is, for me, attributable to the size of the fandom that I wrote the work in, rather than something that specifically I created that has people wanting to read it. Although I do have some user subscriptions and some regulars in the kudos columns, so there's something there.

What really bowled me over, though, was that while my numbers have never been great in terms of kudos or comments, someone else mentioned, when I took a look at their book club readings, that they were impressed with my having done my book club readings for thirteen years. Which is true. I have been doing weekly posts on things that I'm reading for that long, usually with a spork firmly in hand and at the ready. I ran the entire gamut of the Dragonriders of Pern (at least until some new Pern novel comes out) and that's a great accomplishment that I didn't really think I would finish when I set out on it. But I kept doing it, and eventually I went all the away through. It turned out to be a matter of persistence rather than any kind of extra-powerful talent or any external motivator from fans to keep things going. And I sit in sufficiently relative privilege that I don't have to beg for dollars in each of my posts, or set them behind paywalls so that I make income off my writing, having amassed a large amount of people following me for my writing. I have probably amassed at least a million words of my own writing, over these topics, and the book club posts, and some things that I have had published in real publications, in my professional life. (I am, in fact, a published author several times over. Just not of the Great American Novel.) The point of much of my writing is that I enjoy doing it, and when I stop enjoying it, I'll stop doing it and do something else.

In the last year or two, I've taken up trying to mimic other people's drawings with my own hand, using the medium of dry-erase markers on a whiteboard. Some efforts turn out better than others. There are compliments about the drawings, which I mostly want to deflect away, because it's not like I created this drawing by drawing what was in my head onto the whiteboard. I tried to draw what I saw, and sometimes I succeeded. (Whiteboard is a very forgiving medium for certain types of mistakes.) I'm likely improving at this through the practice, which is nice, but I'm mostly doing it because I want to do it, and because nobody else has yet told me that I'm forbidden from doing it. I think it makes a nice decoration for the programming offerings. There are compliments. I have not yet figured out how to phrase an answer to the questions "Who drew this?" or "Did you draw this?" that conveys both that what you see is an attempt at copying what someone else has already done, and that yes, I did make the marks on the whiteboard for this. If there is something praiseworthy about the endeavor, it's in accuracy of replication, in the thing looking enough like the original to be recognizable. It's not "I drew the thing in my head," because when I try to do that, it doesn't turn out like what I envisioned in my head. So I need more practice, and possibly more instruction. But the same rule applies to this as does to the writing parts: if I stop enjoying it, I'll stop doing it.

This rule is, in fact, the secret to me getting me to do the things that I'm doing. If I start thinking about monetization or professionalism or growing the readership or other such things, I'll start having greater amounts of anxiety for chasing a goal that I may never get anywhere close to. So long as I can believe that the things I'm doing are most for me, or mostly for the practice that I'll get out of doing them, then I can go forward with making the attempt. I have to avoid thinking it has to be perfect, because if it has to be perfect, that taps into an entire well of trauma and terrible feelings that generally ends with "if I can't make it perfectly, I won't make it at all." And because I'm doing it because I think the idea is funny, or because I want the practice, or because I've learned some new technique and I wanted to make something that put it to use, I can sidestep the idea that it has to be perfect, and therefore bring it into existence.

This rule also permits me to deflect praise for it, since "I'm copying someone else's art," or "I did it because I thought I could. An Actual Computer Toucher / Programmer / Artist / Essayist would be able to do it better than I can." There is often an immediately-deployed counterargument to this that comes in the form of "you did the thing that I am looking at, accept a compliment." The people deploying those counterarguments are often more stubborn than I am about the matter in the moment, even if I can be more stubborn about not accepting that I have practiced the skill sufficiently to make neat things in the long term.

The person who created it can see all the flaws, the person observing it can see all the strengths. Taste. Skill. And the whole thing is still subjective about whether or not something is good, and who it is good for. And whether the person doing it is any good. Because lots of people will say "That's better than I can do," and while that's a true statement, and better than "Oh I could never do that," or "I don't have any talent at that," I think the most accurate thing to say is "That's excellent. I appreciate this, and I am choosing to spend my time on other things."

And so, for now, I spend my time on things I find enjoyable.
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let's begin with finally understanding how the Dresden Codex is able to calculate eclipses with exacting accuracy.

Alice Wong, ceaseless activist and person who wanted us to really look at not just the body, but the person behind it, and who often wanted us to know about things that weren't necessarily meant for "polite company" about it, has died. She knew it would happen eventually, but we were always hoping she'd pen a few more things for us to chew upon.

Having banned them completely outside of research studies for the under-18 crowd, the UK is announcing a large-scale clinical trial on the use of puberty blockers in the under-18 cohort. Presumably so they can have their own conclusions about how safe and effective they are, even if that kind of conclusion is unlikely to be tolerated by the ministers who want to use it as a further cudgel.

We must once again stress that all things that are natural are not necessarily good for you, and that people who want to charge you money to give you no information about how to safely have birth, and who will actively encourage you not to seek appropriate care and assistance in the case of complications or emergencies are not trustworthy nor should they receive any kind of money at all. Of course, they're not advertising themselves that way, so it can be harder to spot the fakery until you're in it, and since it also preys upon the vulnerable, it may not be something that you notice is fakery or a problem until something terrible and tragic happens.

Even if the way that can be named is not the eternal Way, being able to identify and label your emotional states can go a significant way toward regulating them.

The usual: USPol, technological terrors and failures, and the rest )

Last out, the right to say no, and how the increased automation of things that need a human touch continues to erode that right, not the people directing the greater automation necessarily believe that the people they're automating were human in the first place, and the way that tools become integrated into the human experience, and how accepting things like the stochastic parrots in their current form only benefits the people who want to continue the dehumanization process.

And, of course, the Dreamwidth December points sale is on! Support the site with paid services, get 10% of your order in points that you can use to make a later purchase cheaper or free. And if you already have paid services and want Dreamwidth to continue as the best LJ fork created, and to also routinely assist in punching governments in the nose when they try to impose poorly-thought-out laws and rules under the guise of protecting children from adults, consider wither turning communities into paid accounts, adding icon slots, or playing Paid Account Fairy and using the function that allows you to gift paid time to a specific person or to a random active user of the site.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: A librarian wearing a futuristic-looking visor with text squiggles on them. (Librarian Techno-Visor)
Gods, it's already December, isn't it. Time to talk about myself again, and this year, I have decided that I'm going to talk about skills and applications thereof, if for no other reason than because I am prone to both the fixed mindset and the downplaying of any skills that I might have obtained as not "real" skills because they do not fit some form of ideal.

There will be a lot of talking about computer touching, but also, likely, art outside of computer applications. Shall we begin?

01: Beginnings

I've told this story before. Several times, in fact. It's appeared in 2024, 2023, 2021, and 2019. This is less a worry about dementia and repeating myself (although I have now discovered there's a family history of this), and more because this story is the launch point for a lot of things involving my technology journey. It's not the earliest computer memory I have. That's Ladders and Hunt the Wumpus on the Kaypro. This memory, however, is the earliest one that I have of taking a piece of technology, and trying to figure out how to make it work for me, rather than accepting that the limitations placed in front of me are the sum total of what is possible.

I'd like to believe that I am at least telling the story with different details each time, so that the composite picture you get, layering each version of the story over each other, in the same way that you might layer up a CYMK printing process, means that more and more of the full truth of the story comes into being. Some parts are always going to be mentioned, are always going to be core, but the things that are relevant to the specific context might change. Or some other piece of the picture gets touched and now adds to the details of the story, refining, highlighting, adding shadows and depth.

As a tiny, I was not permitted to have my own machine. As a teenager, I was not permitted my own Internet access. This was in good parenting practice at the time, which was about monitoring and making sure that the children were not spending all their time on brain rot, and then to make sure that the children were not getting into age-restricted material.

This is the time of the Sierra adventure game, and where games could offer a wide palette of possibilities, between CGA, EGA, and the relatively newfangled VGA offerings, with games designed to be understandable with any of those color combinations in mind. It's also the time of Math Blaster, which I remember playing significant amount of, an EGA colored suite of Jeopardy! games, Avoid the Noid, with its chiptune public domain soundtrack played through the computer speaker, the various Carmen Sandiego games and their associated book where you looked up answers in, a fiendishly difficult Monty Python game that look some significant time to figure out a core component of the game, and of various game packages sold together. It's DOS, and if three's Windows, it's 3.0 or 3.1 at the most.

One of the first things I tried to do while playing a Jeopardy! game was to hit that pause button on the keyboard, which seemed to stop the operation, and then I went to the encyclopedias to look up the answer to a question. Once I had that, I hit pause again to resume, only to find that the pause key did not actually stop the operation of the computer and the timer ticking down to zero. Nuts. This is the first time where I find out that I don't fully understand the thing in front of me.

This was also the era where we made me a name tag for entering school with by designing it in Print Shop Pro and printing it off, rather than hand-lettering it, and that was apparently the thing that distinguished my name tag from everyone else's. There were a lot of things created on Paint Shop Pro in that era.

This was also an era where games often tied their execution to how fast the computer was running, because, in those days, a heady 8 MHz of clock speed was available, and in the family computer case, it could be bumped up to 16 MHz through a "turbo" key combination, and then brought back down again, similarly. This made some games a lot easier to run, or that they could be sped up if necessary or for additional challenge.

Engineer that my dad is, he had installed a program so that when the computer booted up, instead of an unfriendly prompt, we had a friendly menu that we could choose options from. He created pages for the kids so that we could access games and the things we were most interested in, without needing to use the command line for such a situation. This worked, for the most part, because this is also the era where people snark about Bill Gates talking about how 640k of RAM is good enough for everyone, and most programs didn't actually grab a lot of RAM. So the Automenu program and the game could coexist side-by-side without there being any issues of memory work. When there were issues, in the VGA era, we'd have to dispense with Automenu and instead work with boot disks to ensure there was enough RAM available to run the games we wanted to, which usually had helpful utilities for creating such things and ensuring that the bare minimum of useful things were loaded into memory, so as to have enough left over for gaming.

At this particular point in time, however, I was interested in a game called Sharkey's 3D Pool, a billiards simulator. It was fun to watch balls fly around and possibly play a couple of games against various opponents. (Sharkey himself, of course, as befitting a pool shark, was a perfect-play opponent.) However, Sharkey's 3D Pool was one of those games that needed more memory than was available to it with Automenu enabled. I didn't know this at the time, but I would discover it soon enough.

So, in DOS, much like in Linux today, (and UNIX before it, I'm sure), you have what's known as a PATH. PATH is a way of telling a computer "When you receive an input from the command line that you don't understand, search these locations to see if it matches something there. If it does, run that program." So you can make programs callable from anywhere in the file structure of the directory including the program is part of your PATH. Games being installed usually added themselves to the PATH so they could be invoked from anywhere, including by small children who just needed to remember to type the command.

Automenu was, essentially, a graphical representation of batch files, which contained commands to be run in sequence. Batch files and shell scripts are essentially the same thing, it just depends on which environment you're in. Anyway. The point was that the creation of menu entries was essentially putting together a batch file, so that when you selected the menu entry, it would run the commands in sequence. Because it was a relatively sophisticated program, it was also possible to edit and create new menu entries from inside the program itself, and this is where me, an enterprising youngling, starts upon their career of computer touching in earnest.

How much of being a computer toucher is running someone else's software because it's correct for the purpose, how much of it is in poking around in things and changing them to suit your purposes, and how much of it is designing and executing your own software is an exercise to the reader. And also a primary source of conflict with me about how much of the title of computer toucher fits me, and whether I should claim any part of it.

Back to the youngling, who wants to add Sharkey's to the list of possibilities available to them, and therefore goes poking about in the menu editor to see if there's any knowledge to be gleaned from studying the structure of menu entries. This memory is hazy, so the exact details have escaped me, but I do remember that I was able to pick up the syntax of how to create a new entry, and how to indicate what commands should be run when that entry is selected. I put together what I thought would work as a command and tested it. And I think it needed to be tweaked a time or two before I had it pointed in the right direction and getting the right command to run. But I did, at least, get it to the place I was looking for.

However, when trying to run it, Sharkey's kicked back a message to me saying that there wasn't enough memory available to it to run in EGA/VGA mode, and it suggested a command-line parameter to use to lower the graphical quality down a step or two and try it again. Which I did, and I think at CGA, it did run, because there was just enough memory available at that graphical level. However, if you've ever worked with the CGA palette before, "eye-searing" is often a useful descriptor of it, and I didn't want to play the game in that limited color array. I tried everything I could think of to get the program to run through Automenu, and nothing I did worked. (Also, I'm a small child in the pre-Internet era, so exhausting all of my available knowledge is much easier at this point.) Having exhausted my reserves, I turned to the knowledgeable expert (Dad) and showed him what I was doing and what error message I was getting, and asked for help in fixing the problem. So there's my first opportunity to get mentorship and learning.

Dad understood what was going on immediately, and explained to me that if I wanted to play pool, I would have to leave the confines of Automenu and run it directly from the command line. I remember being confused about this, too, because all of my Automenu fiddling was copy and modify, without understanding the principles behind what I was doing, or how I was going about what I was getting to. I think I was doing the equivalent of "C:\Sharkey\shark3d.exe" or that I had copied over a sequence that was "cd jeopardy ; jeopardy" and changing it to "sharkey" or something like that. Accomplishing the thing because the directories and executables were sensibly named (as much as could be in the 8.3 era, anyway), but without understanding what I was doing. So, I fumbled about a bit on the command line, trying to replicate what I had done in Automenu and failing pretty solidly and getting frustrated at my own lack of understanding. Dad helped me one more time with a key piece of information - what the "cd" command actually did. At which point, I understood the file, folder, and directory structure better, and that "cd" was short for "change directory". Once I could use the cd command to get where I wanted to (and "dir" to list what was available), I had the entire directory structure at my fingertips to traverse. And mostly used it to play games after leaving Automenu, because Automenu took up memory that I needed to play games.

That was my first experience with interacting with operating systems and understanding one of the core elements to file organization in a DOS system. I didn't go poking around in things that weren't the games section, because I wasn't interested in poking around in those things. You'll find that a lot of my advancement of knowledge regarding computers is directly or indirectly related to being able to play games on them. It's not a bad motivation, but it's certainly not the kinds where people are looking at a system and getting curious about how it works, or seeing what else is available on a system, or other such things. So that's another reason why "computer toucher" doesn't always sit well with me, because I'm not coming at it from the same place as some of the other people are.

That said, that underlying file, folder, and directory structure is exceedingly helpful to me when it comes to my current work, either because machines still use that structure (Windows does, and so do Android phones), or because I'm about to rain imprecations down on the Apple Corporation for making design decision to obscure that underlying paradigm in favor of saving everything to iCloud, or in not exposing folders, but instead making them links to cloud storage, or only making them accessible through apps. I get the idea. Abstracting away the underlying structure and presenting a user only with "locations" to save to, or something like that is supposed to make things easier to find later, and the abstraction still allows for folders to exist, and the like, but I often have to explain to people that the thing that's attached to the e-mail has to be stored somewhere before it can be uploaded to our print servers. I'm a practiced hand at making this work on all kinds of devices, but there are times where I wish Apple would make "save to local device" much less buried, and also, I want to rain a thousand curses upon whichever engineer decided that the "share" button should also serve as the way of accessing how to save a copy to either a cloud storage account or local storage. At that point, I pretty well believe that their abstractions are making things harder, and are designed to get people to pay for extra iCloud storage, rather than to be able to use the devices that they have in their hands. That's a business decision, but it also makes me strongly dislike iProducts and not want to give them my money.

From these, my beginnings, we go forward in time, but also to situations of different complexity, skill, and problem-solving. Mostly in the service of playing games, or in trying to do things that will keep me from being idle and therefore prone to the difficulties that come from being idle or hyperfocused.
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Good day. Let's begin with 144 hours of DDR to make a record.

Early hominids appear to have not only used tools, but passed that knowledge down through the generations. Which will evolve the understanding of the earliest ancestors of the human species, as science is wont to do.

If you haven't received a flu vaccine for this year, it might be a good idea to do so, even if the protection might not be ideal because of a new mutation showing up after the formulation had been decided.

The complete history of the nation must be preserved, and that means a lot of places are trying to keep and digitize the collections of Black newspapers and broadsheets they have in their collections.

Also, Dick Cheney is no longer able to create a more terrible world, having died at 84 years of age. If his name is invoked from here on out, it should be as a warning not to do what he did.

There's more inside, about people who have made cruelty the point and disclaim any responsibility of care for what they've created. )

Last out for tonight, an eyesore with a bad caricature and Randian-libertarian messaging is now providing a better message, since the land and the billboard were bought by the local Native nation.

And research now suggests that humans do instinctively work to help each other, rather than passively watch others be hurt, especially in emergency situations.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let's begin with the understanding that many more people are using computing and the Internet than those who have able bodies. (And they're also trying to use public infrastructure as well.) So let's talk about what people think screen readers do, and what they actually do, and re-commit yourselves to building things that are accessible from the ground up, so that everyone can use a website, a document, or enjoy a picture that you have taken or created, even if they are not a sighted user.

Furthermore, Consumer Reports offers the easiest way to turn off LLM and other supposed "intelligence" features on your computers and devices, which we offer with the additional understanding that every time you update your device, you may have to repeat these steps, as many of the companies that have poured all this money into supposed intelligence are very put out when people turn them off, and will silently turn them back on every time you update.

As the population ages, the lack of information for people going through menopause means there's people to be exploited, according to plenty of companies that intend to do the exploiting. Because, after all, there's still a prevalent assumption that a woman loses all her value once she stops being able to breed the next generation. And an equally prevalent idea that you can just slap a purple color or the word menopause on anything, including a personal massager, and roll in the dough.

A plot of land purchased by the Cards Against Humanity game owners to stymie construction of a border wall was also used to obtain a settlement against SpaceX for trespassing and using the land without permission for their operations. For their troubles, those who contributed to the land purchase will receive a pack of CAH specifically about Elon Musk, owner of SpaceX and general blight upon humanity.

Thieves made off with several pieces of jewelry held by the Louvre museum, having used a truck-mounted ladder to climb the outside and then break into both windows and high-security cases to take the jewels.

A bunch of techbros put together a SlutCon, with the nominal idea of making sure that these bros would have practice at flirting and behaving acceptably toward women in potentially sexual or romantic situations. There were women there as "flirt girls" for the attendees to practice on. There were, of course, several tiers of VIP membership to get as well, which suggests, along with the article, that this may not have been so much about learning how to flirt and to treat women as people, but instead about treating romance and sex as a min-maxing experience and giving them more tools on how to do this. Which would make it more an enabling experience instead of an enlightening one.

Proving their willingness to commit to the bit, no matter how many obvious mistakes are being made nor how much harm it causes, A cisgender boy with a mistake on his birth certificate declaring him female is being barred from participating in boys' sports, boys' gym classes, and using the boys restroom, because the way the statute and policy have been written, they only count the original birth certificate as valid, even if the certificate has been amended since, or was issued in error, and the school says that genetic testing might help make the boy eligible for boys' sports, but it wouldn't be a guarantee. (And it would also be an expensive prospect for such things.) From the way the article is written, it sounds like the school is treating the boy like he's a trans boy and that they want him to be comfortable being the girl that his birth certificate says he is. So, in Arizona, the TERFs' greatest nightmare is coming to pass - there's a biological male allowed to play sports with females, share locker room facilities, and the school is actively facilitating it. Remarkable commitment to the bit over using any kind of common-sense measure, because they're so worried that someone else might use those same common-sense measures to make sure a child is playing in the correct sport for their gender.

The concept of the border as a religious object, because of the way that borders can exist in multiple spaces and frames at once, their liminality, and their way to delineate spaces.

And now a lot of politics bits. At least you can be assured you'r3e a terrorist now. )

Last out for tonight, Gary Larsen, of The Far Side, has apparently taken up making some new things, with digital drawing tools. Including one for the recently departed Dr. Goodall, showing her as having a reserved seat at a chimpanzee club.

The argument for allowing children to go play in the streets and on the sidewalks in addition to the parks and playgrounds, because the streets are often closer to home, and because the presence of play in those places is a pushback against the idea that streets and sidewalks are only meant for those going from one place to another.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: A head shot of a  librarian in a floral print shirt wearing goggles with text squiggles on them, holding a pencil. (Librarian Goggles)
[The folks at [community profile] holly_poly wanted a little exchange primer for people who haven't done things before, and since I'm helping out a little bit on their socials side, I thought I'd put one together, based on my extensive experience over the years in participating. If you've never taken part in one, I highly recommend it, they're fun. And if you have additional information to contribute, please do!]


So, you're thinking about participating in a fandom exchange, and you're not entirely sure how this process all goes? Don't worry. Here's a walkthrough of what exchange participation looks like, from the first parts of nominations to the joys of reveals. Since a fair number of exchanges are run on the Archive of Our Own, this guide assumes you already have an account there to sign up with. If not, they're free to get, but they might take a little while to get to you in the queue, so getting one now, before the meat of an exchange starts, will ensure that you're ready to participate.

Let's get into it with the first phase of an exchange - nominations.

Nominations



Nominations is the part of the exchange where you get to suggest what kinds of things should be included in the exchange's tag set. Nominating does not obligate you to sign up afterward, but a lot of people will if their nominations get through because then they know they'll have something they'll be excited to write about. Most nominations are also finite, so even if you're brimming with things you want to see, you'll only get to put in so many into the tag set.

Nominations have to fit the exchange's focus and format. For something that's just a general exchange, anything might be possible, but most exchanges focus on specific fandoms, characters, situations, or relationships. Holly Poly, for example, is a polyamory-focused exchange. Holly Poly nominations must include more than two entities in them, otherwise it wouldn't be a polyamorous relationship. And since it's about polyamory, they want "/"-type relationships that are romantic or sexual, rather than "&"-type relationships that are platonic and don't have romantic or sexual components to them. If I Fics, I Sits, however, says that anything can be done, so long as there's a cat in the relationship, since it's focused on cats.

Where possible, try to use the canonical tag on AO3 for nominating. Two things to remember when you're doing nominations for Holly Poly or any other exchange hosted on AO3:
  1. AO3 does not do ship names, so if what you want is Zutaraang, you have to put in "Zuko/Katara/Aang." Yes, they make you spell it out.
  2. All canonical AO3 ships are in alphabetical order, by last name, if the character has one, and by their only name if not, so that Zutaraang relationship is in the AO3 database as "Aang/Katara/Zuko". The autocomplete can try to help you some if you put in at least one of the participants, but you'll have to wade through the dropdown to get to the thing you want if AO3 thinks you're looking for something else first.


Make sure you also check anything the exchange mod has posted about any deviations they might be making from AO3 canonical tags for their exchange. Sometimes a tag tries to slide into another place and the mod has to change the tag to make it stay in place, or separate shows / games set in the same continuity are being combined into a single universe tag. Or exchange moderators will ask you to nominate the most specific version of the character or relationship as possible, because characters and their relationships do change between media adaptations, and sometimes fans have strong opinions about which version they want to see.

Once you've nominated, keep your eyes out for any "clarifications" posts, because those happen when the exchange moderators detail the problems they're having with nominations. It can be something as simple as having nominated characters and relationships under the incorrect fandom, and sometimes it's as complex as trying to disambiguate which of the six canonical versions of a spandex-clad superhero was intended in a nomination, or whether it will be up to the people signing up to work it out for themselves which one they want. If you're the nominator, then you get to provide additional information to help the moderators place your nomination correctly. Moderators will also usually provide a threat to make sure that information comes in a timely manner, with the idea that either a nomination will be selected to be something, or the nomination will be rejected from the tagset, if clarifying information doesn't arrive by the deadline.

Signups



Set some time aside when it's time to do sign-ups.

More than that.

Still more.

Why? Because unless you're here only for the things you nominated and nothing else, you're going to want to spend some time looking at the tag set. Even if you are here just for the things you nominated and nothing else, you want to look at the tag set. There are a lot of gems in there, from properties you haven't thought of in years, or other popular things, or pairings that you might not have thought of initially, but there's a germ of an idea in your head about what you could write if you were assigned that, and now you're interested.

I'd also look in on the Crossovers and the Original Works tags, if you want to see some of the really fun ways that people imagine relationships and what kinds of worlds they envision or want to collide together. Original Works is also where a lot of the Omegaverse prompts live, but even if you're not an Omegaverse fan, some of the prompts in there can be creative sparks without having to try and figure out how to make existing characters work with it.

If you don't have enough from your nominations and the tag set by itself, some people start looking at the sign-up summaries, once they're posted, to see what other people have posted in their optional details field. It's still true that Optional Details Are Optional, but hearing someone describe what they do and don't want to happen in a work can help someone decide whether they want to offer that combination, or possibly stay away from it if the person who is offering it has Do Not Wants that would conflict if they were assigned that recipient.

Between nominations, tag set looking, and sign-up summary reading, it should be possible to build enough things to request and offer that meet the minimum requirements the exchange has set forth. So let's look at the sign-up form. It's split into two major sections: requests (what you would like to get) and offers (what you're willing to make for a potential recipient). There's a minimum number of each that you'll have to provide to successfully sign up for the exchange. The AO3 matching code works better with more options than fewer, so signing up with as much as you can is preferable to signing up with the minimums, but you should always only sign up with things you'll want to create or receive. The AO3 matching algorithm has the Bastard's sense of humor, and if you put in something that you're only half-hearted about, it will ensure that you match with your recipient or your gifter on that thing and nothing else.

On the requests side, the form will ask you for what fandom your request is in, then what relationship(s) from that fandom you're requesting. Both fandom and relationships should match exactly what's in the tag set, or your sign-up will be rejected with errors. The autocomplete dropdown will try to help you get the exact tag from the tag set, but on those rare occasions where the dropdown isn't helpful, copying and pasting the tag exactly as it is from the tagset should still allow it to go through.

After that, choose from the tickyboxes about what kind of thing you would like to receive. Common items there are fic (written), art (still drawings and/or comics,), vids (video content, usually re-cut footage set to music or some other audio track), and podfic (an audio track recorded by the gifter or the gifter and others). Most exchanges, if they're not specifically about vids or podfic, will usually just have fic and art in this space.

After saying which fandom you want, which relationship(s) you want, and what form you'd like to receive a gift in, there's the Optional Details section. The first rule about Optional Details is that they are optional. The person who is creating for you is not obligated to follow any of your optional details, but many people who are looking to make gifts will find those details useful to give them a direction to go in. A good reason to provide optional details in some form is that if you don't, the person gifting you the work is likely to write what they will enjoy, and there's no guarantee that your tastes will line up completely, even if you match in the algorithm. If you don't leave anything as a guide, you are tempting fate, and if I haven't mentioned it enough already, the AO3 algorithm has the Bastard's sense of humor and will give you someone who can complete an assignment that fulfills all the requirements and may not be anything like what you wanted.

The one exception usually granted to the Optional Details Are Optional (ODAO) rule is the Do Not Wants (DNW). Do Not Wants are the stuff that if it appears in a gift work will sour it immediately and permanently, no matter how well it's done, how tastefully it might be done, or how small the quantity of it is. You know people who have allergies so severe that they go into anaphylaxis even at the slightest inclusion of an ingredient in their meal or the presence of it in their environment? That thing that causes them such problems is a Do Not Want. It's poor form to use your Do Not Wants to box your gifter in to giving you something that is extra-tailored to you, if those things really aren't Do Not Wants, and some exchanges will say explicitly that they won't enforce Do Not Wants they consider unreasonable. Better to say what you do want and hope your gifter will follow that and leave the Do Not Wants for those specific things that will just turn you off the gift completely.

In your Optional Details, you can also indicate whether you'd like to receive treats, works created by someone other than your assigned gifter that otherwise meet the requirements of the exchange. Treats are generally pretty neat to receive, but sometimes a person doesn't want them, for their own reasons. If you do want treats, you'll also want to make sure that your AO3 account preferences have "Allow anyone to gift me works" checked, or any possible treats will fizzle.

The last field on the requests side is a place to link to your "Dear Creator" letter. Some people find it easier to put all of their optional details into a single entry, whether on Dreamwidth or Tumblr or somewhere else, and then point their gifter to that letter for things like what they like, what they dislike, possible prompts for their gifter to work off of, and the like. The "Dear Creator" letter is considered to be part of the Optional Details, and many times, exchange moderators say they won't enforce any Do Not Wants in a creator letter, because the letter itself is not required to be read, so make sure that you put your DNWs in the Optional Details box, just to be safe.

Okay, time for the offers side. The offers side works mostly the same way as the requests side, with choosing a fandom, relationship(s), and media, but for what you want to offer to someone else. Same rules apply about only offering what you want to create, because the AO3 matching algorithm is even more perverse on this side of the sheet than it is for request matches. It will almost unerringly choose the one that you were least enthusiastic about. The optional details field may still be Optional Details, but in some places it's re-titled as "Notes to Mods." This may be a place where you can mention if there are particular users that you don't want to match with, for whatever reasons you may have for this. There's no guarantees that such preferences can be accommodated, but those who are forewarned will do their best.

Once you've made your sign-up list and put in your details, click submit and wait. If you've forgotten something, or AO3 balks at something, the sign-up form will return, with highlighted spots where the errors are. If you succeed, you'll go to the sign-up summary page, and you'll see your own sign-up now in the list for other people to peruse and see if they can gather anything from your sign-up to assist their own.

Your Assignment



In normal circumstances, the AO3 algorithms will generate matches in such a way that every valid sign-up set will have one match of a fandom/pairing/medium trio in their requests with a fandom/pairing/medium trio in someone else's offers. In rare situations, a sign-up's request set may have no matches in anyone's offer set, or might only be able to match with someone who has already been matched with someone. In such rare cases, the moderators will reach out to the unmatched user and ask if they want to add requests to their sign-up. Adding additional requests and re-running matching often reshuffles everything so that everyone is matched. On the occasion that someone isn't matchable and doesn't change their sign-up, they'll usually head to the pinch hit list.

In any case, after matching, you should receive an e-mail from AO3 with your assignment for the exchange. Your recipient has matched you on at least one fandom/pairing/medium trio. Sometimes it's only one, sometimes there's more than one compatible match in the set. Your responsibility, once you have an assignment, is to produce a new work that meets one of the requests on the list, avoids the stated DNWs, and is sufficiently long/detailed to meet the requirements of the exchange. You don't necessarily have to create the thing that you matched on if something else catches your fancy, but you do have to create something off the request list put in front of you. The match is there to make sure there's at least one thing on the list that you said you wanted to create and they said they wanted to receive.

Your assignment is a secret.

Your assignment is a secret.

Because there's a good chance that you're in the same social spaces as your recipient, and you don't want to spoil the surprise! Even oblique hints about what you're creating might be enough for your recipient to deduce that you're their gifter. Run silent, run secret. The secret period extends from your assignment through the reveals of the works to the point where the authors of the works are revealed. Therefore, in your assignment, you cannot use the Notes or any other means to identify yourself as the creator of the work. Not even obliquely. Don't talk about the work anywhere during the anonymous period. Don't reveal who your recipient is.

If you have questions about your assignment, or need clarification on anything, contact your exchange moderators. If needed, they'll relay your question to your recipient, usually with some obfuscation in the form of other relevant questions to their sign-up and requests so as not to tip off the recipient about which of the things being asked about is the important one. Then they'll relay the response back to you.

Your assignment also comes with a deadline. Your completed work that conforms to the requirements of the exchange must be submitted to AO3 before the time posted as the deadline. The deadline is often something like midnight or 11:59pm on a specific day, but check the time zone. If it's UTC, that may mean you have more (or less) time than you think. I generally try to have my assignment done and submitted the day before the stated day of the deadline, just so that I don't potentially trip over any time zone issues.

To fulfill your assignment, you'll need to log in to AO3, and then choose "My Assignments" or "Assignments". You'll be presented with a list of all the exchanges you've received an assignment for. Scroll to the right assignment and click "Fulfill". At this point, you'll be taken to the AO3 New Work page, with a couple of key details already filled in about what exchange you are submitting this to, and who the gift recipient will be for the work. Everything else you fill in just as you would for any other AO3 work, with one exception. AO3's anonymity mask does not extend to series. If you put your work as part of a series, your recipient can click on the series title and be brought to the series page, with the author of the series unmasked, spoiling the anonymity. Series must be edited in after the anonymous author period expires.

If you know you're not going to get something done in time, or that you can't make the requirements, on your assignment page, there's a "Default" button next to the "fulfill" button. Most exchanges have a "no-fault default" deadline around a week before the deadline. Defaulting on your assignment means that you're saying you're not going to be able to complete something on time that meets the requirements. It happens, whether it's the well of creativity running completely dry, or life events conspiring to ensure that you have no time to complete your assignment, or any other reason. If you're not going to make it, and you know you're not going to make it, hit the default button as soon as you're sure. Doing it before the default deadline usually means you won't incur any penalty or be required to do make-up work before you can sign up for the next incarnation of the exchange. Default after the default deadline, or miss the assignment deadline, or turn something in that doesn't meet the requirements or hits someone's Do Not Wants will also likely incur a default, and there's a strong likelihood that you'll have to sit out an exchange round, or complete your assignment properly and give it as a gift, or otherwise pay a penalty of some sort before you're allowed to sign up again. Eject at the earliest point you are certain you can't complete the assignment to avoid being penalized for it.

Pinch-Hits



("Pinch hits" here refers to the baseball practice of substituting a different batter for the scheduled batter in the lineup, usually because the pinch hitter will have a higher chance of successfully getting on base and generating scoring potential.)

Every unmatchable assignment and recipient who has their gifter default and who has not defaulted themselves gets put on a list of people who need to have someone give them a gift. (Most exchanges run on the rule of "If you complete your assignment and gift someone else a work, then you must also receive at least one gift work based on your own requests.") This is the pinch hit list. ("Initial" pinch hits are unmatchable assignments, and "post-deadline" pinch hits are those that happen after the assignment deadline.)

Pinch hits are usually posted to a specific place, and will contain the entire requests portion of the sign-up for all interested parties to look at and make decisions about. Pinch-hitters are not limited to those who have signed up, but those who have signed up can collect pinch hits. (There may be a rule that you have to have completed and submitted your assignment before you can have a pinch hit assigned to you.) Initial pinch hits and early defaults will usually have the same deadline imposed on the pinch-hitter as regular assignments. As the assignment deadline approaches, pinch-hit deadlines will start to move past the initial deadline, but they will try to stay close to it. Pinch-hitters are often very good at turning around works quickly, sometimes because they see the request and go "oh, I know exactly what to do with that."

This may seem obvious, but no, you cannot pick up your own pinch hit. Even if it seems like that would be the easiest and most effective way of making sure it gets filled.

Betas



No, not the Omegaverse ones. Beta-readers.

It's not required, but it is recommended that if you have the time to do so, you run your assignment's draft form(s) past another pair of eyes to catch things like spelling, punctuation, and grammar (SPaG) errors, to have someone with lived experience in a specific community read the work to make sure that it doesn't perpetuate awful stereotypes about that community (sensitivity reading), or to see if the plot coheres and the timelines work, and the characterization makes sense for the fandom, and other such things that will improve the quality of the end product. There may be channels and places where you can make these requests, but remember, your assignment is secret. You cannot directly advertise for a beta because you might be tipping off your recipient with your request.

The Yuletide exchange has created the "hippo" system to deal with the necessities of keeping assignments secret while also getting beta requests publicized, and most other exchanges use a similar system. The "hippo" is usually someone with a specific role, whose purpose is to obfuscate who is making the beta request. Use private messaging to tell the hippo the important details of who your recipient is, what you need for your work, how long the work is, and what the turnaround time you need for the betaing is. Longer turnaround times have higher success rates, because most hippos are also working on assignments. The hippo will then make a post to the channel / community, passing along those details and asking for interested parties to message them directly and privately with their interest. On the high likelihood that the recipient offers to beta, so long as there are others willing to offer and one of them is selected, the hippo can politely decline the recipient with the excuse of "another's offer has been accepted," preserving the anonymity of the exchange, with the recipient none the wiser that they've offered to beta their own gift.

If you can, getting a beta reader / viewer is helpful and often can make the final product stronger. But it does require you to be more on top of your assignments such that you can take advantage of the extra time for polish. For some people, this will be impossible, which is why betas are usually recommended rather than required for your gift works.

Reveals!



Once everyone who has completed an assignment has a gift, the deadline has passed, and the exchange maintainers and moderators have checked and made sure that all of the gifts themselves meet the requirements of the exchange, the works are released!

However! The authors of the works are not. This is to preserve a period of time where the recipient, the participants, and any and all interested parties can enjoy the works without having their enjoyment influenced by whether or not the creator is well-known, a Big Name, a Professional Name using a pseudonym, or any other factors where the prestige of the person doing the work might overshadow the work and the work's enjoyment itself. During the anonymous period, any comments on the work by the work author will be noted as "Anonymous Creator."

In the rare case where a work is incomplete and was not caught by the exchange maintainers, or steps on a Do Not Want and wasn't caught by the exchange maintainers, let the exchange maintainers know as soon as possible! That will likely produce an emergency pinch hit need, but everyone is supposed to have a gift that meets the requirements and avoids the Do Not Wants.

By accident, I did a work that trod upon a Do Not Want. The recipient let the exchange creators know, and in this case, thought the work was excellent and accepted it and enjoyed it, but still let the maintainers know, so that I was duly chastised about it. I did offer to write something that would not be that, but it was not required of me. When I wrote something that hadn't been requested by a recipient, and they pointed this out, I wrote something that did match, with a certain amount of cussing out my inability to read. These things do happen, and they are often accidents, so giving the opportunity to make things right as soon as possible is the best thing for everyone.

If you have received a gift that conforms to the requirements of the exchange, it is customary to leave an indication that you have viewed/listened to the work that someone has gifted you. For some exchanges, more may be required of you, such as leaving a comment on the gift work, but the customary indication of something having been enjoyed, even if without any further comment, is the kudos button. Comments are lovely and very much appreciated by creators, but we also know that sometimes the recipient doesn't have anything to say, or doesn't feel like they can put it down in a coherent comment. All the same, please do indicate that you have at least viewed/listened to the work in question.

Once you've gone through your gift work (or works), then it's time to explore the rest of the collection! There might be more things in there with your favorite fandoms and ships, or you might discover a new ship or fandom to check out by reading the works in the collection. While the anonymous author period is still going on, you won't know who made it, but sometimes it's a good challenge to try and get through as much as you can before the author reveals happen.

Some writers also take this opportunity to manually set the date of publication for their work. In a fast-moving fandom or a popular ship, things can fall off the first page of "Arranged By Date" very quickly. With the period of time between when something is submitted and when reveals of works are, a work might finally appear on page two or three once reveals happen. Generally, if a work is being re-dated from the original submnission date, it can be brought forward to the reveal date of the works, so it will have the opportunity to at least exist for a little while on the front page. (For less popular ships, even with the delay, the work might still be the top of the first page. You never know.)

Author Reveals!



Usually seven days after the works are revealed, the author anonymity period ends, and you can see who all the writers were. That might mean that you have some new people to follow and subscribe to. At the point the author anonymity ends, all the people who have subscriptions to you will also be notified that you've written something new, and the rest of AO3 will have the opportunity to see it regularly, instead of in the anonymous period.

With the reveal of the authors, the exchange is usually finished, with the exception of any post-event question and answer sessions or feedback requests. There's all the stories to be enjoyed, the comments and kudos to be had, and the brainstorming for what you might want to write about next time around. Or to go off with a fistful of new fandoms and possible pairings and canons to look at.

Congratulations for participating in the exchange!
silveradept: A dragon librarian, wearing a floral print shirt and pince-nez glasses, carrying a book in the left paw. Red and white. (Dragon Librarian)
This week at my place of work has been instructive in the kinds of patience that you need to have with adolescents, and also an excellent example of how adolescent brains work, and how much they still seek connection with their peers even when, by themselves, they might recognize that a particular course of action is a bad idea.

First, however: For those of you who did not have the penis game as a part of your own adolescence, the penis game is essentially a form of chicken, where when it is your turn, the options available to you are to escalate the situation or to forfeit. Someone starts the game by saying the word "penis" as quietly as they would like. All the other participants (which can be pretty ad hoc) then have an opportunity to say the word "penis" louder than the first person. The game ends when nobody says the word "penis" louder than the last, or when the game is stopped by responsible adults who do not want young people saying "penis" loud enough to be heard. The collective goal of all the players is to say the word "penis" as loud as they can without getting into trouble with anyone else, even if the individual goal is to be the person who last said the word and didn't get in trouble for it.

Unsurprisingly, this is a favored game of young people who have penises and have been raised in a manspreading sort of culture. If you find people who are drawing penises on every available surface, they're probably also playing the penis game. The game is not segregated, however - those without penises can join in the game at any time and may end up being the person winning the game, simply because they'll be the last person to say it loudly without getting themselves or the group in trouble.

So, while I am at the help desk in my primary workplace, which was built as someone's homage to cathedrals and churches, with the attendant acoustic properties, loud and clearly from the teen area, I hear the word "penis!" As I am moving to handle the situation, I am thinking to myself, "Someone's playing the penis game. That's not a very smart decision in the library." By the time I get the space where I heard the word, I've got a bit ready to go about how playing the penis game sounds like fun for everyone involved, but it's a game that someone always loses. However, another co-worker has already been talking to them, and lets me know that this is the second strike assessed to this group for inappropriate language. So I have a message to deliver to our working staff when I get back to my spot, but before I can type up the report, once again, loud and clear, and possibly louder and clearer than the last one, the word "penis!" rings out again, and the teen librarian is immediately on the way, and I'm on my way to inform her that this is three, but by the time the staff converge, the group of teens has packed up and left.

What would possess young people to do something like this, in a space where they're definitely going to get caught and punished for it? To quote Agent Kay:
A person is smart. People are dumb, panicky, dangerous animals and you know it.

Also, we have a significant amount of brain research into adolescents and have been able to get the idea that the adolescent brain, through the teenage years, is very focused on building social connections and alliances so that when they get out into the world as adults, they have backup and peer connections and other people who they can use to get work, crash space, income, romance, and all the rest of the things that adults have and they want. That brain research has provided us adults with a couple of useful things to keep in mind when working with teenagers:
  1. If you can, separate a teen from their peer group if you want to get them to change behavior. If you discipline a teen in front of the peer group, they may front and become deliberately difficult because they're more interested in saving face with their friends than in doing the thing that they would otherwise do if alone.

  2. A group of teenagers together is more prone to make worse decisions than those individual teens would by themselves. Because games of chicken like this are also ways of demonstrating both loyalty to the group and a willingness to keep the fun going or not be the person who wusses out. Sometimes being the kid who can articulate "hey, this isn't going well, we should stop" can get the stop that everyone wants, but sometimes it only gets you made fun of. So, y'know, the whole peer pressure thing is real, and it often can drive teens to do things that in the aftermath they know are foolish and wouldn't have done individually.

Knowing all this allows us to tailor our messaging to target the behaviors that are not acceptable in the space, but also to know that if the teens are playing the penis game, or throwing food at each other, or getting up to one of the myriad ways they make mischief, sometimes even unintentionally, odds are good that it only got this far because peer pressure, and if they take a cool-down day or a cool-down set of laps, they'll come back to the library with a better attempt at behaving like people who know how to exist in public places. Which they mostly do.

Working with people and child development was not a required course in my library concentration. I picked up a lot of it from taking a course from the School of Social Work, instead, figuring that having a solid grounding in child development and their environments would help me understand what I was doing in the library. It didn't give me "classroom management skills," which I was apparently supposed to have picked up along the way as well, despite my classroom everything supposedly being limited to times where teachers or librarians would be there. It didn't give me much about how to deal with the people that I was going to encounter, outside of reference interviews, and I didn't get anything about managing subordinates or other volunteers, either. Admittedly, I don't want to ever have to manage anyone, but I appreciated being able to level up my game for how to handle difficult situations and difficult people once I was out in the working world as a professional. Most of that training, though, came after my first manager had already come within an inch of getting me fired for not having all these skills I was assumed to have and for not being able to people well in ways that she expected me to. I won't be surprised if at some point, I officially end up getting upgraded to AuDHD if and when that becomes relevant and necessary, but even the more neurotypical people in my profession don't get a lot of training about managing people, both from the position of the supervisor and from the position of the supervised, when they're in library school. And so many of them definitely don't get anything at all that has to do with how children and teens develop, unless their specific remit is children or teens, and that can cause serious friction unless the people who do have the training share it with everyone else to make sure that they're all on the same page and consistent with what they're doing to do when teenagers in their library start playing the penis game.

(Yet more reasons for us to think hard about the state of education for GLAM (Galleries, Libraries, Archives, Museums) positions and what's actually needed and what has been held on to because it makes the people who work in GLAM feel learned and professional.)
silveradept: A librarian wearing a futuristic-looking visor with text squiggles on them. (Librarian Techno-Visor)
The Document Foundation, responsible for the LibreOffice suite of office tools, posted a blog post in anticipation of the end of Windows 10 support with 10 reasons to ditch Windows and go to Linux instead. I appreciate their advocacy for such things, but I think their ten reasons are not actually good ones for the adoption of Linux, but realizing this means that I'm probably going to have to put down a blog post about it, rather than a social media quip. So, here we go once again, and I'm going to once again be a regular Linux user about this, rather than some superuser sysadmin.

It's a Not Top Ten List more than a Top Ten List )
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let us begin with the fact that Reading Rainbow, a staple of many a young child of previous decades, mixing in library promotion, books, reading, and activities, is getting a new season with a new host, Mychal the Librarian. Someone who has already proven that he's perfect for the job on social media as a librarian, and who has already been working with PBS as their resident librarian for at least a year. Which continues with the way that Reading Rainbow has shows us a well-known Black man being excited about books, libraries, and exceling at things outside what certain people believe he should be good at.

Eastman Kodak is once again selling still picture film stock, but this time it will be selling directly to film distributors, who will likely be more than happy to have Kodak film camera rolls for their photography buffs.

If you are not already aware, Archive.Today is one of the more popular ways for people to get content as it appears on a website, but without any of the login walls and demands for support. It will not last forever, and it's worth supporting local and independent journalism with your currency, but there are quite a few places that believe you should have to pay up significantly just for a single article to look at.

At the end of that particular piece, there's talk about sharing the already wall-leapt version of the thing instead of the original. While the site does offer the original URL for what it has scraped, my citation scholarship kicks in and says that I should offer the original place, even if the way to read the same content is through archive.today or some other paywall jumper.

Dr. Jane Goodall, DBE, primatologist, animal rights advocate, and generally good sport, now gets to explore the secrets of the universe at 91 years of age. We know, thanks to her, that "tool-using animal" is a bigger catgegory than just homo sapiens, and much more about the lives of chimpanzees. My first exposure to Dr. Goodall, however, was the introduction she wrote to one of the Far Side comic book compilations, where she talked about having been the subject of one of the comics and how she found it an absolute delight to have been part of humor, even with other people who wanted to take offense on her behalf. (Including the insitute that she's founded, taking offense to the doctor being called a "tramp" by a chimpanzee in one of the comics.) Her serious work with apes and chimps and such is also entirely notable, but the Far Side introduction is just a nice reminder to us that even scientsists have a sense of humor. (And, in fact, they often have a very sharp sense of humor.)

Sister Jean Dolores Schmidt, who gained a certain amount of fame as the chaplain of the men's basketball team for Loyola Chicago during an unprecedented NCAA tournament run, passed into the hands of her god at 106 years of age. 106 is an excellent innings, and from the report on her, it seems that she was someone who spent that time in the service that she dedicated herself to for her life.

Ninety-five years after the completion of her thesis, Oxford University awarded a posthumous Master's of Philosophy to the first Māori scholar they had admitted to their ranks. From the excerpts of her diary that one of her descendants shared, she seems to have been an excellent person full of an interesting life.

The online academic article and scholarly research repository JSTOR has opened their doors to non-institutional researchers, allowing a limited number of article viewings per month to registered users who are not affiliated with institutional subscribers.

There's always more inside, from bad decisions to kidnapping squads and the use of truly shady surveillance software )

Last out, suggestions on where to go to get good programming and intersting shows if you've decided that you want less corporate oligarchy in your life. If you are thinking about taking up embroidery, there's a stitch bank that may be able to help you find and practice new techniques.

A prescient delineation between what the purpose of the library and the librarian is when it comes to a person's relation to information, and what the purpose of the ad company with a search engine or the LLM with inexhaustible confidence and (at best) an approximate knowledge of some things is for the same. Those who have lived through this era will not be surprised to find that the purpose of the LLM and the ad company is not to help you understand what you actually want and get you relevant resources, but instead to show you ads.

And finally, a searchable index of verious symbols that, when clicked upon, will copy the correct Unicode code point to your computer clipboard for easy pasting.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let's begin with an academic paper exploring the way that online puppygirl culture embodies a rejection of those things used as markers of human success because of the way that the highly transfeminine nature of puppygirls are usually denied the full markers of humanity based on their transness. The author notes at the end the limitations around embracing inhumanity for persons who have been and continue to be treated as inhuman based on their skin colors and perceived origins, and that the relative homogeneity of participants in online puppygirl culture and media often gives them blinkers in places they could stand to be more inclusive. I enjoyed reading it, perhaps you will, too.

The still-apparently-novel concept that people who have systems tuned toward novelty and curiosity might be beneficial to current society (instead of only the hunter-gatherers) and that environments made for others are not helpful to them.

The Archive of Our Own reminds us that they are dealing with an influx of spam accounts that leave generic praise comments and then offer to discuss off-site things like making fanart for your story. Part of it is that such commercial solicitation is barred on the Archive, but the easiest way to spot it, other than the invitation offsite, is that the comment itself doesn't have anything specific about the story. It's usually posted to the most recent story that's available. And some of these spammers are creating AO3 accounts to spam with, so disabling guest comments won't necessarily protect you from receiving them.

Nostalgia for times where scarcity required planning and people got a certain thrill out of the act of chasing things and not knowing whether their selections would turn out to be good ones. I am more inclined not to be nostalgic for that, but to be annoyed at the way that the expertise of the record clerk, the librarian, and the bookstore buyer are being devalued in favor of machines that their promoters claim have intelligence and can do all of those things a human can do, and better.

Robert Redford, actor, director, and well-known environmental activist, has left the world at 89 years of age. He is also responsible for the body that produces the annual Sundance Film Festival.

Anonymous art creators have unveiled a statue of the current administrator and known child trafficker and pederast Jeffrey Epstein holding hands, celebrating their friendship, and using the text of the administrator's birthday note to Epstein as commentary. You know, that text that strongly suggests that the two of them share an interest in pederasty and molestation of women and young girls, buttressed by some of the public statements the administrator has made about his interest in such. (As well as having been found liable for sexual assault earlier on in his life.)

EA acquisitions, foolishness and buffoonery, and the usual issues that come with having the unqualified promoted well beyond their incompetence inside )

Last out, the ways in which our understanding of classical Greek depends on the surviving texts that we have to work with, and therefore while sometimes a word does mean dildo, other times, it does not.

Yacht Club Games on the development of modes for Shovel Knight that allow for different-bodied designs and pronoun usage, and a good decision made by them to decouple body designs and gendered pronouns.

And a story of corvids who help break the cages around their fellows. Be gay, do crow. And, perhaps, show solidarity by demonstrating how foolish it is to require girls to declare they're "biological females" before they can play in sport. (While the article quotes someone saying it's foolish not only require girls to do this and not boys, and that girls teams are suffering because they can't field enough affirmed players, the real meat is from the teachers saying it's not fair to require this, and the athletes who are also choosing not to participate because of fairness issues.)

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let's begin here with celebrating fifty years of the Rocky Horror Picture Show, and fifty years of what might be the most unique theatrical experience someone goes to when they go to see Rocky. (And the fact that while the thing on the screen stays the same when you go to see Rocky, everything else changes depending on where you are and what time it is.)

Organizations that fail to consider intersectionality in their diversity, equity, and inclusion will create things like employee resource groups that only capture a part of someone's experience and that elide the places where the intersectionality is unique and important. Which should make you unsurprised, but also horrified, that the Institute for Museum and Library Services budget is being given directly to propagandists for a project that will present a white man-centric view of history and demand that we all believe it as the sole and only truthful narrative of the United States.

James Dobson, creator of such abominations unto his God as Focus on the Family and the Family Policy Alliance, has gone to receive judgment at 89 years of age. Our world is far better off without him, and the damage that he has done to the world would take generations to heal if he were the only one doing his kind of damage. But like so many others, he has disciples and followers, and they will continue to perpetuate his damage into the world for generations to come.

A man who believed that violence was an answer, and who aggressively sowed the wind wherever he went, has reaped the whirlwind, killed by the violence he promoted, by a gun that he believed should have more rights than the people killed by it. He is no longer able to use his organization to promote and encourage harm to others.

The fallout from such, and plenty of other things, inside )

Last out, Bohemian Rhapsody translated and performed in Zulu and with the visual and singing styles of several other African traditions. It's worth a watch and a listen, absolutely.

The concept of Queer Time, where the signifiers of "adulthood" like marriage, children, and houses are not achieved on any kind of regular time, if at all, and therefore queer adults have to find their own ways of demonstrating to the community that they are full grown-ass adults.

And the iconic Atari CX-10 joystick as a decanter for drinking, along with a couple of Atari-logo glasses.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: The logo for the Dragon Illuminati from Ozy and Millie, modified to add a second horn on the dragon. (Dragon Bomb)
Because the state of Mississippi has no idea what protecting children online actually entails, and are instead hoping that queer content will simply disappear off the Internet so they don't have to see it, but are threatening fines of $10,000 USD for each time a minor accesses something the state considers age-restricted, which goes far beyond the official and still-in-force Miller test for obscenity, Dreamwidth will be temporarily unavailable in the State of Mississippi starting September 1, 2025, and lasting until the State of Mississippi is injuncted against enforcing their overbroad and unsafe law. Because the state requires not only age verification of minors, but permission slips obtained and then all of that identifying information and documentation to be retained, along with special flags set for minor accounts that will make it obvious to a casual profile viewer that they're looking at a minor account (and therefore a possibly very juicy target), Bluesky has decided they are blocking Mississippi from using their service until Mississippi can be told that their law is overbroad, unconstitutional, and does the opposite of what they want it to do. The reason that this is happening in the first place is because despite at least one Justice saying outright that the challenge to the law was likely to succeed on the merits, the Supereme Court of the United States allowed it to go into effect because the conservative majority (or Justice I-Like-Beer-and-Boobies himself) said that the plaintiffs hadn't demonstrated sufficiently that they would be hurt by the law. Which sounds much more like an encouragement to Mississippi and others to pass these laws, even if they are eventually shut down, than someone taking into account the likelihood that the law will be judged unconstitutional and permitting preliminary injunctions to stay in effect while the case is argued, so that the state doesn't get the opportunity to try and collect its fines.

Federation, Professional Experience, and What Can Be Done )

It also turns out that Tennessee passed a similar, if less draconian, law, and therefore Tennesseans under 18 will be temporarily barred from registering accounts on Dreamwidth until their law can be thrown out, because, in a similar way, people decided that while the law was likely to be axed, somehow there wasn't sufficient showing of injury to injunct the law immediately, so instead it gets to cause damage until rendered moot. So this particular conflict has to be fought on multiple fronts, in places passing laws and in places trying to pass them. Having seen the damage that happens when those places are allowed to pass laws, if your locality hasn't done it yet, it may be worth telling them what political ramifications await them if they do.
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let us begin with a promise from the company distributing the movie The Toxic Avenger to erase at least $5 million in medical debt, with each additional million past 5 made at the box office resulting in another million dollars' worth of medical debt destroyed. (The debt itself will not cost $1 million to acquire, as much of the outstanding debt is bought from various debt collection companies for significantly lower than face value.)

If you're looking for something that takes most of the strangeness of a comic book universe and lets it be strange and odd, while also being very entertaining, The television adaptation of The Middleman is available to stream and download from the Internet Archive. There aren't enough episodes of it, and it would do well with a revival, but you can enjoy it for the moment.

If you are on a Typepad-hosted or Typepad-managed blog or service, export all necessary data and assets before September 30, 2025, otherwise all of your material will be inaccessible permanently. Typepad is shutting down, and this is their attempt to allow people to export everything before they turn it all off.

These always feel like so much happens in such a short time )

Last out, a spiky dinosaur that new fossils suggest may have grown spikes from the neck at least a meter long, in addition to all the other spiny points.

A web application designed to tell you what kinds of animals you are picking up and putting down with authority, based on what weights you tell it you can lift and put down with authority. What Animal Do You Even Lift, Bro?

And a story of stones, and reforging the rings around them as the people who those stones were given to reforge themselves closer and closer to the people who they are. Nate and Lee have a wonderful relationship, and this shows in in so many ways.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
A quick update to start: One of the banks backing PayPal purchases in several currencies has decided to stop processing or accepting Steam transactions, making PayPal unavailable in regions that use those currencies. The slug says that PayPal doesn't support the transactions, but the article is quick to point out that it's actually one of the banks that has withdrawn their support for Steam transactions using PayPal. So we continue to get reminded that if the system of money decides that you're not allowed on their platform, it doesn't matter what the jurisdiction or the law says is allowed or not, you're banned from being able to do anything that involves the banking systems. People in places where cannabis is currently legal have already figured this out, because they continue to be denied access to financial transaction systems, and sex workers and their clients have figured this out, because they're regularly targeted for these kinds of purges and exclusions, but gamers are starting to understand how much their freedom to purchase and play works depends not on the laws or the interpretations of the laws, but on the control exerted by payment processors over the platforms they want to buy and play on.

Valve Corporation said that MasterCard was definitely pressuring them to delist and deplatform adult content, through the intermediaries of the banks and processors, after Mastercard claimed it made no such demands of the platforms. And I'm sure they also didn't say they'd been looking for the excuse once the group that was trying to get their attention did it.And they'd probably deny that they've been at this sex-negative prudery and denying access to their networks for legal, non-obscene content for at least two decades at this point.

A neat thing: a complete run of Computer Entertainer, one of the first video game magazines in the U.S., has been digitized and made available in Creative Commons, by the Video Game History Foundation. Hooray for accessible history!

Also because if you don't have history available to you, you start thinking that the methods of the past are superior to the methods of the present, when what you want is to draw forth the good things of the past into the present. The "90s parenting" being described here is entirely possible in the current decade, without any need for retro objects or such to bring back nostalgia along with what you want to actually do. Such nostalgia often makes people blame things improperly for creating the current world, or to start thinking that simply removing those objects will be enough to bring back the perfect world.

The only way not to build the Torment Nexus is not to build the Torment Nexus, and we have many reasons why we need to stay in the job that's going to build the Torment Nexus. Take care of your souls, and perhaps consider that if you're building the Torment Nexus, you don't have to do it at high speed or efficiency while you look for something that isn't on Team Torment Nexus. (What's also well-noted there is that there are a lot of people on Team Torment Nexus who have rationalized their participation, or who think this really is the way to go,.)

As we move into yet another year of the SARS-CoV-2 pandemic, what's been learned and what best practices are good to continue. Including vaccination, even though, as we'll see in the later parts of the post, the anti-vaccination squad are currently running the health house.

A primer on the history of what the phrase "land grant university" means. More often than not, it's "land seized from Native nations, then sold, and the proceeds used to fund the construction and operation of the university" instead of something like "the state legislature granted land for the university from their own stores and funds."

The civility of the women's game (of football) has some fans of the men's game feeling like they're being fed their vegetables with no chance of dessert. We hear that kind of thing in the States as well, even with a top-ranked women's team. Am reminded of statistics I was quoted that suggest most men believe a crowd of about 17% women is 50% women, and a 33% woman crowd feels more like 90% to them. Because they're focused far too much on the thing they don't believe belongs there that they over-represent it in their heads.

And the rest inside )

Last out, something good in the technology: the engineers behind the Jupiter camera called Juno have been heating and then cooling the components to fix various radiation-related damage that has been seen on images, and the fixes bring the camera back to within specifications, albeit temporarily each time.

And the increasingly misnamed Sacramento Music Archive, and the progress being made on digitization, archiving, and sharing of concert recordings made by one person and/or the collections that have been given to them, many of which are for groups that never made it big, and some of which are previously-unknown performances, demos, or material for very big entities indeed.

A supposedly easy method for folding fitted sheets that they do fold appropriately and aesthetically pleasing-ly.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: A librarian wearing a futuristic-looking visor with text squiggles on them. (Librarian Techno-Visor)
So, on the recommendation of many (including seeing things related to it popping up in my channels regularly, and a fair number of people who are apparently all-in for the main trio being a trio romantically), I watched KPop Demon Hunters.

Have some non-spoilery thoughts, in no particular order:
  • I wonder how ONCE feels about having gotten TWICE to be the group doing the movie credits version of one of the songs played in snippets throughout the movie.

  • Daniel Dae Kim and Ken Jeong make perfect sense for the roles they're cast in.

  • Speaking of voices, the one they cast for the greater-scope villain was delightfully correct, although the casting direction seems to have suggested that he move in the direction of "clipping syllables in an English-as-Second-Language" way. I don't want someone to speak in something that isn't comfortable to them, or to not sound like themselves, but it felt more like a conscious direction rather than someone's natural cadence to do it that way, and it made the greater-scope villain come off slightly more like a Bond villain being played for a bit of camp than as the greater-scope villain. Maybe I'm reading too much into the delivery, or maybe the intention was for this character to sound just slightly off from the rest of the cast.

  • The Netflix subtitlers managed not to figure out something that fansubbers of various Asian series have known for decades, and even those who subtitle K-Pop releases: how to properly subtitle songs. Which is a major strike against them for a movie that has an awful lot of singing! We didn't necessarily have to go full-on for the kind of karaoke-style, rainbow, motion-filled subtitles that fansubbers of anime and toku series got (get?) made fun of for using in their releases, but these subtitlers went in the direction of just putting the syllables of the words in the subtitles, or otherwise doing Revised Romanization of the spoken or sung Korean and leaving it at that. So there's no context to those lines, nor what they look like in Hangul (which you can see in one of the shots that is the behind-the-scenes for TWICE recording the song playing over the first part of the credits), nor a translation of what the Korean says into English (or whichever language you want as the subtitles.) Admittedly, it would be more offensive to just put [Korean] or [Speaking/Singing in a Global Language] for those sections, but only just. The purpose of the subtitling there is so that someone can follow along with the audio track and make sure they're not missing anything, and if the audio track includes singing in Korean or rapping in Korean, as it does in this movie, the subtitlers have a responsibility to render it comprehensibly. (Bets on whether Tumblr has a transcript of all the songs that renders them correctly and translates them correctly at this point?)

    I'm very unhappy with the job the subtitlers did on this movie, and I think Netflix needs to release a revision to accurately reflect what happens in the movie.

  • I suspect there are more than a few things about the movie that I missed, because my understanding of symbology of both Korean cosmology and mythology and the intricacies of K-pop fandom isn't as complete as it should be to fully appreciate what's going on here. (I did at least understand the light sticks, banners, appearances on various shows and the part where the performers are basically on their public game anywhere the public might see them, which includes never ever wanting to say or do anything that would say there was a relationship between idols and anyone at all, including other idols. Not that it stops the fans from shipping them, either in their own groups or possibly with other groups that they're seen with or rivals with.) Most of my understanding of K-Pop comes from people like [personal profile] brithistorian and [personal profile] andersenmom, so thank you for your help and answering the silly questions that I've had over time.

    I did appreciate the music through the decades montage at the beginning, and I'm not sure the average watcher will realize just how much Korean music is influenced by American styles of music through those eras, before the phenomenon that we know of as K-pop comes into existence. (And which exchanges/inherits a fair amount of its cues and norms with Japanese pop idol culture, such that we think of them as J-pop and K-pop, at least over here in my neck of cultural existence.)

  • Related to this, however, it looks like Sony Animation went with the same general style and animation timing that they used on the Spider-Verse movies at times while I was watching it. While, for Spider-Verse, the animation timing is a deliberate decision and works for the comic-book nature of the multiverse being portrayed, here, the dance sequences that should be smooth as butter in the animation, probably even with some extra key frames to make sure it all goes well, several of them hitched and were otherwise more jerky than I would have expected out of a studio trying to match the intricate choreography that can accompany K-pop. It's possible that these hitches and jerkiness were my Internet connection having hiccups or my computer having a hitch, but I don't think so. Others can tell me how smooth their watch was of the movie, but for the moment, I'm chalking this up to Sony Animation's house style and timing clashing with what you would want animated K-Pop to look like. (There were noticeably fewer hiccups in the action sequences, which is why I think I think it was a style decision rather than a slowdown, because action animation would be more likely to have degradation than the dance sequences, in my opinion.)

  • Yes, but what did you think about the plot?

    It was a perfectly serviceable plot. You'll recognize all the beats if you watched the first Frozen movie, although it is harsher to the lesser-scope villain than most Disney films would be. This particular version of the movie leans heavier into the "Demon Hunters" part of the title, and I don't know if that was the right decision for the plot, because the plot sets up both a movie where action and stylish fighting, accompanied by singing, will determine the outcome (the direction they took) and a movie where the principal heroines and their principal opposition are in a for-all-the-marbles stakes idol game to be determined by who has the bigger fanbase after the agreed-upon final duel at the Idol Awards competition. That would have made the K-pop part of it much more important, and given them all the tools they needed to wage an epic battle across various releases, appearances, and the rest that wouldn't have to involve all that many attempts at direct sabotage or fighting between the two groups, even if there was an awful lot of things that could be excused as "special effects." I'm pretty sure if the writers had enough experience with how idol systems work and the less than savory elements of the companies and managers of the various idols, they could write a very good movie full of underhanded tactics, diss tracks, "accidental" social media leaks, and all the rest of it. I think focusing on the K-pop aspect would also make the internal divisions and the character conflicts in the protagonist trio work better, as each of them starts giving in to more of their worser aspects in trying to beat their rival team, and that would make the parts of the plot that are about secrets and lies work better, since the character hiding the biggest secret will have had the opportunity to see the very worst aspects of the team and believe such things are their actual selves, instead of their more restrained forms. (Which will also make the ultimate climax portion of the movie work better, as well, to make it much clearer why the protagonist team ends up where they do and the way they do before the final battle.)

  • Final thought: The movie could cut the gag about certain members of the trio having heart eyes and popcorn eyes about the prettiness of the pretty boys in the rival group. It doesn't actually contribute to the plot, and it makes the characters shallower in a way that doesn't suit them. They could certainly make commentary on the boys being eye candy, even supernaturally so, because that's how they're drawn to be, but the majority of the movie shows this trio as a focused, work-first, idol trio who want to enjoy their downtime, except for that one member who keeps pushing them to not take their breaks. They're not shown as flighty or otherwise susceptible to that kind of distraction, and they primarily work through it when it happens, so thy could just cut the gag entirely and replace it with something else that would work better. Like an offhand comment about how those boys are trying to get by on their looks, while they're getting by on great songs. And then eventually admit to themselves that the boys have catchy songs, too, but stay primarily focused on making their own, better songs to beat them, since they never really try to change their look to be more attractive to the fans than the pretty boys.
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let's begin with The COVID-Safe Scouts' research repository, for all your deep dive desires or need to have research to hand when someone around you is trying to tell you that things are either over or not dangerous when it comes to interacting with the variations of SARS-CoV-2.

Also, A claimed nearly-100% effective drug against HIV infection, lenacapavir, is going to market, with deals for generics and no-profit manufacture in several countries around the world, instead of only as an expensive brand name. Twice-yearly injections appears to be the schedule for pre-exposure prophylaxis (PrEP), and this could be a breakthrough that can finally put down the HIV/AIDS epidemic. What a day that will be, if we can get that virus to die off.

The 2025 version of the Gender Census is running, so if you are a person for whom the label of "man" or "woman" doesn't always apply at all times and in all cases, you are encouraged to take the survey.

The Archive of Our Own Ship Top 100 for 2025 is out, with secondary units involving top 100 F/F ships and the All Time Top 100 with this year's data added to it. Of note is an F/F ship breaking the top 5 for this year. (Also of note is a few comments complaining about how "Latino" is an ethnicity, not a race, and that it's overbroad, which are accurate things. It's also difficult to get any kind of ethnic or ethnic-allegorical data out of creators unless they want to volunteer it.)

Ozzy Osbourne, front singer for Black Sabbath and otherwise well-known heavy mtal man (and reality TV star), fully assumes the title of Prince of Darkness at 76 years of age.

No longer dancing the masochism tango or poisoning pigeons in the park, or letting us know about which of the various periodic elements have made it to Harvard University, Tom Lehrer, satirist, musician, and otherwise funny person, died at 97 years of age. And after music, mostly went on to teach mathematics, so faded a touch from the spotlight, just the way he wanted. If you're not familiar with his work, he released all of his songs, the sheet music, and the lyrics, to the public domain, so that we can all do whatever we'd like with them.

Chuck Mangione is now playing trumpet again with Dizzy Gillespie, having achieved 84 years of age.

Malcolm Jamal-Warner, most famously known for starring alongside Bill Cosby in a sitcom of Cosby's, has accidentally drowned at 54 years of age. Since then, he had gone on to be a Grammy-winning musician and an actor in several other shows, more than just the role he carried on the show, which, given what's happened with Bill Cosby, is probably the thing he will be better remembered for.

Terry Bollea, also known by his wrestling moniker "Hollywood Hogan," a heel who was instrumental to the storyline founding World Championship Wrestling's New World Order, has tapped out at 71 years of age. Hollywood Hogan would stay well associated with the professional wrestling circuit after his debut, as well as the McMahons that own most of the promotions at this point, and expressed himself routinely as a supporter of the current administration and their policies. Another character attributed to him, the face "Hulk Hogan," continues to live on in the memories of wrestling fans and those who enjoy movies where wrestlers take up acting careers, unsullied by any of the actions or attitudes taken on by similarly-named "Hollywood Hogan." The Hulkamaniacs are probably pretty happy that there's nothing more than can be done to corrupt their memories based on the actions of Hollywood Hogan.

International decisions, domestic decisions, technology woes and wonders, and more, inside )

Last for tonight, five lego walker designs versus seven obstacles to navigate. It's interesting to see what designs do better against the various things put in their way.

The innate shallowness of decorating a space with books mostly by the look of the books, rather than because you are someone who has read many books and therefore your space is decorated with your own media selections.

And if you take a definition of humiliation as the forced recognition of domination and then apply it forward to both social and political situations and suddenly you have a really accurate blueprint for why certain things persist, even though it's clear that they are inefficient, they don't provide a lot of joy to the people who humiliate others, and they have lasting and terrible consequences for the people who are humiliated. And it also helps us think about how to build a society where humiliation is harder, less possible, and more strongly pushed back against by those who are more likely to be attacked.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)
silveradept: A head shot of a  librarian in a floral print shirt wearing goggles with text squiggles on them, holding a pencil. (Librarian Goggles)
It's prompt Number 7 for the [community profile] sunshine_revival, and the carnival/fair theme continues, this time with one of the rides that you can usually see from a distance. (And one of the ones that always makes me nervous when it stops and I'm not on the ground.)

When I see this prompt I can't help but think about how what was once old is new again with the rise of neocities websites and newsletters becoming more prominent in fandom. Like a blast from the past, I'm finding character shrines, fanfic archives, game blogs, and maybe it's inspired me to make my own site as well c:

Whether you started with secret mailing lists or only discovered online fandom this year, we all have a journey to call our own. It only feels appropriate our last prompt of the month is...

Challenge #7:

The Ferris Wheel
Journaling: Life in fandom goes through ups and downs. Reminisce about the "wild ride" of your time in fandom or in other online communities.

Creative: Create an image or a photo with the theme "let's go for a ride".


That which is old is new again. Often because the new has been disappointing. )
silveradept: A head shot of a  librarian in a floral print shirt wearing goggles with text squiggles on them, holding a pencil. (Librarian Goggles)
Sixth prompt time! The [community profile] sunshine_revival team has been providing some different topics to ruminate on.

Looks like there's also a new writing community at [community profile] fan_writers and some of my older December Days posts appeared as writing meta, so hello to anyone new poking around.

Let's get to the prompt.

It’s game night! Whether for you that means getting together with a group of friends or a quiet evening chilling out on your own with video games, this is where you get to tell us all about it. If you have a favourite game, tell us what you love about it.

Challenge #6:

Journaling prompt: What games do you play, if any? Are you a solo-gamer or do you view games as a social activity?

Creative prompt: Write a story/fic around the theme "game night".


What games do we play? Many. )
silveradept: A head shot of a  librarian in a floral print shirt wearing goggles with text squiggles on them, holding a pencil. (Librarian Goggles)
We're already more than halfway through the planned [community profile] sunshine_revival, but that means prompt number five has come to say hello to us.

Challenge #5:

Journaling prompt: Be a carnival barker for your favorite movie, book, or show! Write a post that showcases the best your chosen title has to offer and entices passersby to check it out.

Creative prompt: Write a fic or original story about a character reluctantly doing something they are hesitant about.


See! Hitler On Ice! See! Jews In Space! )
silveradept: Domo-kun, wearing glass and a blue suit with a white shirt and red tie, sitting at a table. (Domokun Anchor)
Let's begin with a zine constructed for those who feel like the U.S. Fourth of July holiday is not very representative of the country. Or that it is very representative of the country, and there needs to be a lot of changes.

A useful ponderance on how humans will ascribe beneficence to things they believe are genuine, and will declare things that are identified as copies and knockoffs to have malice, or at least ugliness, associated with them, even though humans, as a whole, are very bad at determining which is authentic and which are not, since that determination tends to be the domain of experts who have studied and have to make such determinations based on their studies and whether a possible forgery matches what they have studied. I think the more interesting thread to tease on this piece is the one that's about the value of enjoying a good fake, because "enjoying a good fake" is pretty well at heart of most human entertainment. We know so many of the stories we tell contain elements of fakery, or special effects that make the fake appear real, and yet we willingly go to them, sometimes repeatedly. I think that's the more interesting route, and the excerpted piece walks around it without answering it. If we get something useful out of the forgery, does the fact that it's a forgery mean that we have to discard everything associated with it? In some cases, the answer is yes, often because the things that came with the forgery are anti-social and harmful to other people, but some of the Pratchettian lies are very, very useful to us. Do we need to discard them, as well? Why are we so upset when something that is warranted as true turns out to be false, even if it is useful, but we do not have similar upset for things that do not warrant themselves as true, even though considerable effort goes in to making them appear as if they are true?

A victory! After a visually impaired man died from falling off a train platform that did not inform him of the edge of the platform, tactile paving has been completed on all of the train platforms so that hopefully there are no further tragedies of the nature of Cleveland Gervais. If someone needs an example of the saying "Regulations are written in blood," this is the kind of thing they can be pointed at.

And then, the things that are less victorious )

Last for tonight, The Lavender marriage, where at least one of the participants is queer in one form, but the marriage is to someone who the law will see as being right and appropriate, providing protection for the queer person about being seen to obviously as queer.

(Materials via [personal profile] adrian_turtle, [personal profile] azurelunatic, [personal profile] boxofdelights, [personal profile] cmcmck, [personal profile] conuly, [personal profile] cosmolinguist, [personal profile] elf, [personal profile] finch, [personal profile] firecat, [personal profile] jadelennox, [personal profile] jenett, [personal profile] jjhunter, [personal profile] kaberett, [personal profile] lilysea, [personal profile] oursin, [personal profile] rydra_wong, [personal profile] snowynight, [personal profile] sonia, [personal profile] the_future_modernes, [personal profile] thewayne, [personal profile] umadoshi, [personal profile] vass, the [community profile] meta_warehouse community, [community profile] little_details, and anyone else I've neglected to mention or who I suspect would rather not be on the list. If you want to know where I get the neat stuff, my reading list has most of it.)

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silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
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