Aug. 10th, 2019

silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
Greetings! This is the Write Every Day Check-in post for 10 August 02019.

An exchange opened up today, which meant I got to spend a lot of time reading works and leaving comments and kudos for others. I hope the recipient enjoys their gift work. I had a lot of fun writing it for them. I had friends over for game night tonight, too, and the bad 1 rolls were out in force. We still made it through the scenario in question, but it took a lot of hustle and for luck to finally line up properly before things finished. I spent most of the time feeling pretty useless as an adventurer, mostly because I couldn't get anything actually done to help move progress along on my turn. (See again the cavalcade of 1 rolls that kept happening to everyone.) It also starts to grind on me when I don't feel like I'm contributing to progress, because then it's a lot less fun. And with the card versions of the game, it's not like the GM can see the mounting frustration and figure out some way of getting a character back into feeling like they're helping, instead of having to sit on the sides and watch everyone else do good things and have good rolls.

If you watch me play games that have some sort of luck element, you'll often see me work hard to try and remove that luck element from my gameplay as much as possible. Which means I'll end up losing a lot of those games, because they assume that people make risks and some of those risks are rewarded. I'm just too used to having bad rolls on important things.

(This sometimes makes me less fun to play with, because while I'm still working on not being grumpy and sour when it looks like things aren't going to be competitive, it still gets out. An ex characterized it as my not wanting to play unless I'm winning, but I don't mind not winning if I felt like the game stayed fair and competitive to everyone involved. If I can get to that place where I stop caring about whether or not things go well, I'll be less vocally grumpy, but it's equally likely that if I get to the point where I stop caring, I'm probably going to stop playing and go do something else, because it's probably also stopped being fun.)

It also turns out that the thing I thought was fixing my computer problem before generated a new problem, but I was able to fix that, too, and things went better for me after I'd fixed it. Means having to think about other solutions for other problems, but those are things that I think I can handle.

My one current WIP (only one? Yeah, it turns out I'm not the kind of person who ends up having a lot of ideas and no time to write them, which is why I fill my time with exchanges.) will still need a lot of work to get toward completion, so I can add words to that as I wind down the day.

It's tally time! )

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silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
Silver Adept

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