Write Every Day: 13 November 02019
Nov. 13th, 2019 08:01 pmGreetings! This is the Write Every Day Check-In Post for 13 November 02019.
Today, I got to manage a group of people who were in the workspace because school let out early and a lot of them don't have a place to go until their grownups get back. So we let them play games and hang out and otherwise have a place for themselves, a little extra space, because we usually have a few more of them than usual because of the early release. It's very low-key, and I good-naturedly get myself thrashed at the latest Super Smash Brothers. This is another one of those situations where because I often end up playing against people who are really rather skilled, I have no conception of what my actual skill is. I have slotted myself into the space of being Mid-Boss, where I am better than the casual player and the occasional dilettante, but people who are playing their best characters will inevitably end up beating me. I also play with random character selection, because it makes things fun. I think something that's also helped things be fun is that I don't have to hang a part of my identity on being good at these kinds of games, which is something I felt I was trying harder for at my university years. But again, because everyone was far better than I was at just about everything, it was a frustrating experience. (It also happens to be that everyone insists on playing the game without the fun involved through the chaotic management of skills items, and stages. So many people think it's "skill" only in whatever abilities the characters have, but there's significant skill in being able to identify and use items to your advantage and deal with what they produce. It's also true that my game improves significantly with items on, so I'm prejudiced, but still, it's in the game for a reason, why not use it? But no, they don't like the randomness of what happens with some of the items, and the ability of others to very quickly turn the tides of battle and snatch victory from defeat. Whatever. I don't have to care about how well I do, and occasionally, I even win one or two.
In writing, a lovely thing happened. I kept writing and writing and then, I found the plot to my assignment [Video, Mr. Holland's Opus, montage and congratulations to a wrestler in band who after some time and training, is able to find the beat.], which means I'm probably getting to the point of getting through what I had sketched out in my head I wanted the characters to do. "Getting through" is relative, of course, because to do the thing I'm envisioning, it still might take a thousand or two of words (or more). But it's nice to know that the tried and true technique of writing until the story reveals itself has worked again. Or something like that.
Here's the tally so far:
( Rally-ho! )
Today, I got to manage a group of people who were in the workspace because school let out early and a lot of them don't have a place to go until their grownups get back. So we let them play games and hang out and otherwise have a place for themselves, a little extra space, because we usually have a few more of them than usual because of the early release. It's very low-key, and I good-naturedly get myself thrashed at the latest Super Smash Brothers. This is another one of those situations where because I often end up playing against people who are really rather skilled, I have no conception of what my actual skill is. I have slotted myself into the space of being Mid-Boss, where I am better than the casual player and the occasional dilettante, but people who are playing their best characters will inevitably end up beating me. I also play with random character selection, because it makes things fun. I think something that's also helped things be fun is that I don't have to hang a part of my identity on being good at these kinds of games, which is something I felt I was trying harder for at my university years. But again, because everyone was far better than I was at just about everything, it was a frustrating experience. (It also happens to be that everyone insists on playing the game without the fun involved through the chaotic management of skills items, and stages. So many people think it's "skill" only in whatever abilities the characters have, but there's significant skill in being able to identify and use items to your advantage and deal with what they produce. It's also true that my game improves significantly with items on, so I'm prejudiced, but still, it's in the game for a reason, why not use it? But no, they don't like the randomness of what happens with some of the items, and the ability of others to very quickly turn the tides of battle and snatch victory from defeat. Whatever. I don't have to care about how well I do, and occasionally, I even win one or two.
In writing, a lovely thing happened. I kept writing and writing and then, I found the plot to my assignment [Video, Mr. Holland's Opus, montage and congratulations to a wrestler in band who after some time and training, is able to find the beat.], which means I'm probably getting to the point of getting through what I had sketched out in my head I wanted the characters to do. "Getting through" is relative, of course, because to do the thing I'm envisioning, it still might take a thousand or two of words (or more). But it's nice to know that the tried and true technique of writing until the story reveals itself has worked again. Or something like that.
Here's the tally so far:
( Rally-ho! )