[Welcome to December Days, where I natter on about things organized around a theme (sometimes very loosely), one a day, for 31 days. This year, we're taking a look back at some touchpoints along the way of my journey with computing and computing devices.]
( The Super Nintendo Entertainment System )
- CPU: Ricoh 5A22 @ 3.58 MHz
- Memory: 128KB general RAM, 64KB dedicated RAM for video and audio subsystems
- Graphics: Picture Processing Unit, 256x224, 256 colors from the 15-bit color space
- Sound: Nintendo S-SMP, 8 audio channels in stereo
- Inputs and Outputs: Custom plug that accepted gamepads, joysticks, multi-tap adapters, light gun (Super Scope), and several single software controllers, like a mouse, bat, or tennis racket. The system could also, with a compatible official adapter (Super Game Boy), play handheld console games on a television. (Also, Game Genies and other unofficial accessories, like for other consoles of this and previous eras.)
( The Super Nintendo Entertainment System )