Dec. 15th, 2021

silveradept: A librarian wearing a futuristic-looking visor with text squiggles on them. (Librarian Techno-Visor)
[Welcome to December Days, where I natter on about things organized around a theme (sometimes very loosely), one a day, for 31 days. This year, we're taking a look back at some touchpoints along the way of my journey with computing and computing devices.]

  • CPU: MIPS III R5900-based "Emotion Engine", clocked at 294.912 MHz

  • Memory: 32 MB PC800 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM)

  • Graphics: Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz, max resolution 1920x1080

  • Sound: SPU1+SPU2 (SPU1 is actually the CPU clocked at 8 MHz and SPU2 is PS1 SPU), Sound Memory: 2 MB, Sampling Frequency: 44.1 kHz or 48 kHz (selectable), Supports MIDI Instruments, Output: Dolby Digital 5.1 Surround sound, DTS (Full motion video only), later games achieved matrix encoded 5.1 surround during gameplay through Dolby Pro Logic II

  • Inputs/Peripherals: Gamepads (most famously the DualShock 2), with four shoulder buttons (L1 L2 R1 R2), four face buttons (Square Circle Triangle X), two analog sticks that can be pressed as buttons, a D-pad, and Select and Start Buttons, DVD Player remote control, GunCon light guns, EyeToy camera

  • Storage: 8 MB removable Memory Card, DVD-ROM Optical Media Drive


  • CPU: Hitachi SH-4 32-bit RISC @ 200 MHz

  • Memory: 16 MB RAM, 8 MB video RAM, 2 MB audio RAM

  • Graphics: NEC PowerVR2 @ 100 MHz

  • Sound: Yamaha AICA with 32-bit ARM7 RISC CPU core @ 67 MHz, 64 channels

  • Inputs/Peripherals: Gamepad with two triggers, L and R, four face buttons, one analog stick, one D-pad, and two dock spaces for accessories including a mouse, rumble connectors, and other accessories including a fishing rod controller, Dreameye Camera, connects to SNK Neo-Geo Pocket with cable

  • Storage: 128 KB Visual Memory Unit, a memory card that also doubled as a handheld game unit or additional interface for arcade machines, GD-ROM Optical Media Drive


  • CPU: IBM "Gekko" PowerPC @ 485 MHz

  • Memory: 24 MB main system RAM, 3MB video RAM, 16 MB I/O buffer RAM

  • Graphics: ArtX-designed ATI "Flipper" ASIC @ 162 MHz, 640x480 max resolution

  • Sound: custom 81 MHz Macronix 16-bit DSP @ 48 KHz sampling

  • Inputs/Peripherals: Gamepad with two trigger buttons (L and R), a Z button above the R trigger, four face buttons (A B X Y), two analog sticks (one normal, one C-Stick nominally for camera control), a D-Pad, select and Start Buttons,

  • Storage: 2 MB Memory Cards, 8 cm diameter GameCube Game Disc


The Fighting Game Consoles: PlayStation 2, Dreamcast, GameCube )

Profile

silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
Silver Adept

January 2026

S M T W T F S
     12 3
4 56 78 910
1112 1314 15 16 17
18 1920 2122 2324
2526 2728 2930 31

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Feb. 1st, 2026 10:55 pm
Powered by Dreamwidth Studios