[Welcome back to December Days. This year, thanks to a suggestion from
alexseanchai, I'm writing about writing. Suggestions for topics are most definitely welcome! There's still a lot of space to cover.]
Every person is a storyteller. As small children, we do it all the time, reading stories aloud, engaging in imaginative play, recounting the narrative of our day to the grownups in our lives. We create characters and put them in scenarios and then have them act out what happens, based upon the world we've created and the rules we've set forth. Sometimes those rules don't make a lick of sense to the grownups, but that's also valuable information, too, and it fits alongside ideas about telling truths, making fictions, and which audiences which stories are meant for. Grownups encourage this behavior in young children, because there's a truckload of research now that says imaginative play, dramatic play, taking on roles and examining them, and learning how to tell stories collaboratively are all essential skills for developing a healthy human.
But then, at some point, storytelling and creating starts to get value judgments associated with it. "Lying to your caretakers comes with consequences," as a benign example, but there are several less benign ones.
"You can only read books at your level."
"Romance and friendship stories are for sissies and girls. War and fighting stories are for boys."
"Only people who write original fiction count."
"Men's stories are always more important than women's. Talking about feelings is unmanly."
"Only people who make money from their work are authors."
"Cis stories are more important than trans stories. Het stories are more important than queer ones. White stories are more important than any other color's."
"Don't waste your time with stories unless you plan to make a career out of them."
"Knowing the minutiae of the canon is far more important to being a fan than writing transformative stories. All slash is icky, because it has queer people in it."
"You aren't good enough for this. Stop trying."
But remember: You Are Already Good Enough.
Stories are important. When we talk about children's literature, we talk about mirrors and windows and sliding glass doors, after Rudine Simms Bishop coined the terms in her 1990 article "Mirrors, Windows, and Sliding Glass Doors." When someone shoots about why representation matters in media, this is what they're talking about. Mirrors show a person themselves in stories, putting them in roles they would otherwise not dream for themselves. Windows give someone a view into another person's experience, a way to see something they have not experienced. The sliding glass door then allows someone to step into an experience that isn't theirs and live it, imaginatively.
The funny thing about imagination, investigation into our brains shows, is that humans are actually really good at imagining other people's lives and scenarios. To the point where we start having physiological responses to things we rationally know aren't real. They're actors, they're characters, they're words on a page. "Ceci n'est pas une pipe!" shouts Magritte. We know. And yet, our brains react all the same. Some stories are more important than the lives of the people telling them. Or being cast in them.
At a certain point, we still tell stories, but we do it on a much smaller scale. Trying to do bigger stories invokes the representation of all those stories told to us about how storytelling is solely the province of the multimillions-of-copies-and-the-movie-deal authors. Our material just can't measure up, so it's not worth trying. And why shouldn't we believe it when we're not producing the finely-crafted material everyone says is good stuff on our first try? Or our seventh. Or seventeenth. Or seventieth.
Ira Glass can help give you some perspective. The truth is that you just. keep. going. [Video of moving text of accompanying audio.] Which means in that gap where the work and the taste aren't with each other, many of us have to find a way to get that inner critic to can it long enough to get the work out to completion. (And even after you've closed the gap, sometimes that critic comes out to play anyway.)
A simple possibility for success at this is to declare this work something that you're not going to show anyone else. It's allowed to be as flawed and not to taste as it's going to be, because it's not going to go out anywhere. It might not even have to satisfy you all that much, and it can shove it in your junk drawer when you're done and never have to think about it again. Maybe you're writing it as id-fic, solely to satisfy your brain, without care or concern about anyone else, and there's no need to do any of those things that would clean it up and polish it, because it's just for you, and that already makes it perfect.
Similarly, calling it a draft can sometimes evade the critic long enough to get something done. NaNoWriMo explicitly invokes this idea, setting the goal at writing the words. It doesn't say the novel has to go up for sale, or teach a certain amount of sales, before it wins the game. It's solely wordcount. 50k or bust. Once the draft is done, then if you want to go back and revise, edit, and clean up your work for publication, great -- edit to your satisfaction. Or, if it didn't work, toss it in your junk drawer and start another.
I started writing fiction for myself a long time ago, and it didn't matter whether or not it was any good, because it was for me and I kind the idea. And then I started writing fiction with others in the guise of some role-playing and comics fandom boards. Since it was shared storytelling, and for fun, it didn't trip any sort of inner critic because, well, it wasn't, y'know, writing. (The use of words expressing something other than their literal intention...) After that, it was this strange thing called LiveJournal, then Dreamwidth, where I wasn't writing fiction, necessarily, but I was still writing stuff and learning about how writing works and reading other people's writing and seeing where it held up and where it didn't, in my opinion. Lots of practice at writing.
And even with all that, I still was nervous that the person I wrote my first story on AO3 for would think I was a terrible writer, I had gotten the characters all wrong, and it would expose the lie that no, really, I wasn't any good at this writing thing. Because I still have an inner critic that occasionally rears their head and disgorges something that's rooted in the anxiety that it's not going to be good enough. Because even if all the other ones have, that just means I'm due for a terrible one, right? Except I might have already had some of those mediocre ones, and even then, people found something they liked about them. I, too, am Good Enough, even when my own brain says otherwise.
While I haven't been able to get the inner critic to completely go away, and I doubt I ever will, I have been able to get it down to an occasional, small, roar. That's progress.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Every person is a storyteller. As small children, we do it all the time, reading stories aloud, engaging in imaginative play, recounting the narrative of our day to the grownups in our lives. We create characters and put them in scenarios and then have them act out what happens, based upon the world we've created and the rules we've set forth. Sometimes those rules don't make a lick of sense to the grownups, but that's also valuable information, too, and it fits alongside ideas about telling truths, making fictions, and which audiences which stories are meant for. Grownups encourage this behavior in young children, because there's a truckload of research now that says imaginative play, dramatic play, taking on roles and examining them, and learning how to tell stories collaboratively are all essential skills for developing a healthy human.
But then, at some point, storytelling and creating starts to get value judgments associated with it. "Lying to your caretakers comes with consequences," as a benign example, but there are several less benign ones.
"You can only read books at your level."
"Romance and friendship stories are for sissies and girls. War and fighting stories are for boys."
"Only people who write original fiction count."
"Men's stories are always more important than women's. Talking about feelings is unmanly."
"Only people who make money from their work are authors."
"Cis stories are more important than trans stories. Het stories are more important than queer ones. White stories are more important than any other color's."
"Don't waste your time with stories unless you plan to make a career out of them."
"Knowing the minutiae of the canon is far more important to being a fan than writing transformative stories. All slash is icky, because it has queer people in it."
"You aren't good enough for this. Stop trying."
But remember: You Are Already Good Enough.
Stories are important. When we talk about children's literature, we talk about mirrors and windows and sliding glass doors, after Rudine Simms Bishop coined the terms in her 1990 article "Mirrors, Windows, and Sliding Glass Doors." When someone shoots about why representation matters in media, this is what they're talking about. Mirrors show a person themselves in stories, putting them in roles they would otherwise not dream for themselves. Windows give someone a view into another person's experience, a way to see something they have not experienced. The sliding glass door then allows someone to step into an experience that isn't theirs and live it, imaginatively.
The funny thing about imagination, investigation into our brains shows, is that humans are actually really good at imagining other people's lives and scenarios. To the point where we start having physiological responses to things we rationally know aren't real. They're actors, they're characters, they're words on a page. "Ceci n'est pas une pipe!" shouts Magritte. We know. And yet, our brains react all the same. Some stories are more important than the lives of the people telling them. Or being cast in them.
At a certain point, we still tell stories, but we do it on a much smaller scale. Trying to do bigger stories invokes the representation of all those stories told to us about how storytelling is solely the province of the multimillions-of-copies-and-the-movie-deal authors. Our material just can't measure up, so it's not worth trying. And why shouldn't we believe it when we're not producing the finely-crafted material everyone says is good stuff on our first try? Or our seventh. Or seventeenth. Or seventieth.
Ira Glass can help give you some perspective. The truth is that you just. keep. going. [Video of moving text of accompanying audio.] Which means in that gap where the work and the taste aren't with each other, many of us have to find a way to get that inner critic to can it long enough to get the work out to completion. (And even after you've closed the gap, sometimes that critic comes out to play anyway.)
A simple possibility for success at this is to declare this work something that you're not going to show anyone else. It's allowed to be as flawed and not to taste as it's going to be, because it's not going to go out anywhere. It might not even have to satisfy you all that much, and it can shove it in your junk drawer when you're done and never have to think about it again. Maybe you're writing it as id-fic, solely to satisfy your brain, without care or concern about anyone else, and there's no need to do any of those things that would clean it up and polish it, because it's just for you, and that already makes it perfect.
Similarly, calling it a draft can sometimes evade the critic long enough to get something done. NaNoWriMo explicitly invokes this idea, setting the goal at writing the words. It doesn't say the novel has to go up for sale, or teach a certain amount of sales, before it wins the game. It's solely wordcount. 50k or bust. Once the draft is done, then if you want to go back and revise, edit, and clean up your work for publication, great -- edit to your satisfaction. Or, if it didn't work, toss it in your junk drawer and start another.
I started writing fiction for myself a long time ago, and it didn't matter whether or not it was any good, because it was for me and I kind the idea. And then I started writing fiction with others in the guise of some role-playing and comics fandom boards. Since it was shared storytelling, and for fun, it didn't trip any sort of inner critic because, well, it wasn't, y'know, writing. (The use of words expressing something other than their literal intention...) After that, it was this strange thing called LiveJournal, then Dreamwidth, where I wasn't writing fiction, necessarily, but I was still writing stuff and learning about how writing works and reading other people's writing and seeing where it held up and where it didn't, in my opinion. Lots of practice at writing.
And even with all that, I still was nervous that the person I wrote my first story on AO3 for would think I was a terrible writer, I had gotten the characters all wrong, and it would expose the lie that no, really, I wasn't any good at this writing thing. Because I still have an inner critic that occasionally rears their head and disgorges something that's rooted in the anxiety that it's not going to be good enough. Because even if all the other ones have, that just means I'm due for a terrible one, right? Except I might have already had some of those mediocre ones, and even then, people found something they liked about them. I, too, am Good Enough, even when my own brain says otherwise.
While I haven't been able to get the inner critic to completely go away, and I doubt I ever will, I have been able to get it down to an occasional, small, roar. That's progress.