Thursday's power...
Sep. 18th, 2003 08:39 pmWell, right now, I'm updating from a remote machine at the moment, as my ISP has conked out for the count. There will be people arriving tomorrow to deal with the problem, however, we're a bit cheesed about it. Soh, I'm taking advantage of the University's wonderful computing resources by hijacking a computer that could probably be doing real work right about now.
I also happening to be listening to some MP3s that I brought across with me. My roomies are both having marathon programming/learning sessions up here, so I'm by myself. I do have reading to do, so I won't waste time too inefficiently. Still, the danger of going stir-crazy is quite high.
And I have a randomish thought for today: Why do villains get cooler music scores? This is both a movie and video game trend as far as I have figured... the themes we always remember are the ones for the villains, bosses, and bad dudes. Can anyone explain why this happens?
Oh, and tomorrow should be a lot of fun. More details after I survive it.
I also happening to be listening to some MP3s that I brought across with me. My roomies are both having marathon programming/learning sessions up here, so I'm by myself. I do have reading to do, so I won't waste time too inefficiently. Still, the danger of going stir-crazy is quite high.
And I have a randomish thought for today: Why do villains get cooler music scores? This is both a movie and video game trend as far as I have figured... the themes we always remember are the ones for the villains, bosses, and bad dudes. Can anyone explain why this happens?
Oh, and tomorrow should be a lot of fun. More details after I survive it.
Ah...
Date: 2003-09-19 12:45 pm (UTC)Re: Ah...
Date: 2003-09-19 03:20 pm (UTC)Re: Ah...
Date: 2003-09-19 10:08 pm (UTC)Any romantic moments use Leia's theme, which is designed to be romantic and calming, rather than energetic and stirring (and therefore less memorable).
-=TK
Re: Ah...
Date: 2003-09-20 01:59 am (UTC)Re: Ah...
Date: 2003-09-20 08:37 pm (UTC)-=TK
Re: Ah...
Date: 2003-09-20 09:46 pm (UTC)